AI Application Development Projects in England
AI Application Development Projects in England
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1
Ali Shan
pro
Viral AI Video Creation & Distribution | Veo 3 + n8n Automation
1
23
0
Harvey Pitt
CPUmade
0
43
0
James [Bubble Expert]
Learning Management System with AI
0
45
0
Rogerio Graziani
Ai Recipe Generator
0
17
0
Wayne Simpson
AI Automation for Invoice Processing at Yates Hellier
0
10
0
Jamie Taylor
Schemely Course Creator
0
58
0
Danny Maddock
pro
I haven't played bass in four years. Before that, I played daily since I was 15 — multiple bands, daily practice. It was a big part of who I was. Carpal tunnel syndrome ended that — and my previous career as a cabinet maker and fabricator. Four weeks ago I had surgery on one hand, with the other due soon. Recovery's going well, but no app gives me the adaptive, personalised rehab I need to get back to playing. So I'm building one. It's called Dextr — a personal AI physio built in Bubble. It builds a tailored exercise plan, tracks progress, and adapts as I recover. The end goal: join a metalcore band 🤘 I've pivoted into no-code and AI-powered automation over the past two years. This is where those skills meet something personal. I'll be sharing the build on Contra — if you've got design or UX feedback, I'd love to hear it.
0
42
0
Fatma Akcay
AI Fine tuning
0
6
0
Waqas Ali
Clubspeed
0
2
1
Sam May
CardWizz - Pokémon Card Collection Manager
1
1
0
Jamie Taylor
MarkerPen | AI automarking for teachers
0
7
0
James [Bubble Expert]
Teamship.AI, the Co-Pilot for Teams
0
44
3
Muhammad Talal
pro
Terrain Importer for Unreal Engine (Python + Custom UE Plugin) I built an end-to-end terrain importer that converts raw terrain dataset files into fully usable Unreal Engine landscapes automatically. Before this, importing and setting up ~45 landscape tiles in Unreal could take ~60 minutes and was easy to mess up. I wanted a fast, repeatable pipeline. It allows: Python reads the dataset and generates Unreal-ready .r16 heightmaps Python automation creates a new Unreal project and imports the heightmaps Custom UE plugin (C++) builds Landscapes from the imported heightmaps and places them correctly in the level Foliage: automatically placed across the terrain The workflow reduce from ~60 minutes to ~5 minutes for ~45 landscapes (~12× faster) and made it deterministic and repeatable ideal when terrain needs frequent regeneration.
1
3
149
0
Velocity Labs
pro
SousChef, Hospitality Intelligence Platform, Rebuild to Launch
0
0
0
Fatma Akcay
AI Chatbot For Company Docs
0
2
0
Waqas Ali
Panel Built
0
1
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