Projects in BaghdadProjects in BaghdadLootLocker has SDKs for Unity, Unreal, Godot. If you're building in MonoGame or a plain C# project, you're on your own.
I ran into this myself while working on Edin's Gate. Wiring raw HTTP calls to a backend you didn't build gets old fast. So I built a wrapper and figured someone else might need it too π.
What I covered π₯
Auth: guest sessions with automatic player identity persistence, Steam login.
Player: profile info, display name, server-side key-value storage.
Commerce: currencies, wallets, balances, catalog browsing, credit and debit.
Leaderboards: submit scores, fetch rankings, member lookup, full metadata
Progressions: XP systems, battle passes, skill trees.
Triggers: achievement-style reward firing, single and batch.
How it's built π§
Three .cs files. .NET 8, System.Text.Json, no Newtonsoft. Single static HttpClient. CancellationToken on every async method. Full XML docs & IntelliSense on everything.
Comes with a README and a working MonoGame demo project π―
V2 is already planned β Characters & Heroes, real money purchases, additional auth providers. Existing buyers get it at no extra cost π₯.
If you're building a game in C# and need a backend that just works, this might save you a few days. CLEARVAULT β B2B Finance Pitch Deck Concept
Self-initiated concept project for a fictional B2B finance platform, created to demonstrate investor storytelling, executive presentation design, financial visualization, market research, and strategic communication.
The 12-slide deck includes market context, product strategy, business model, go-to-market planning, competitive positioning, editable financial charts, and an illustrative roadmap.
CONCEPT PROJECT β No real client or company performance is represented. The most annoying parts of shipping a game have nothing to do with the game itself β store assets, achievement icons, press kits, watermarks, favicons etc.
It's all busywork that takes you away from actually building.
I made Kur Forge Toolkit to handle all of it. 12 tools in one offline desktop app, built with .NET MAUI and SkiaSharp. No subscription, no internet required, no jumping between five different appsπ .
Store assets, locked achievement variants, press kit PDF and zip, watermarks, favicons, sprite sheet slicing, image framing, resizing, cropping, compression, format conversion, color palette extraction β it's all thereπ― .
Available now for Windowsπ₯ .