Emisho Victor - Art Director | Contra
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Emisho Victor
Creative Web & Product UI Designer
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James Moses H
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Sharon O
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Godwin J
Lagos, Nigeria
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Lagos, Nigeria
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Day 23 of my daily creative challenge is now live. https://cinematic-carousel.vercel.app/ This started as a cinematic spatial carousel experiment, but it quickly became one of the most technically challenging projects I’ve built so far with Claude Code. Since the last WIP, I spent a lot of time refining the transition from carousel view to fullscreen, tightening the animation details, adding a loading screen, and polishing smaller interactions across the experience. A lot of the challenge was getting the panels to feel physically connected through perspective space instead of behaving like a normal slider. The reflections, lighting, endless carousel logic, and curved motion all took a lot of iteration to get right. Designed in Figma, built with Claude Code.
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Day 22 of my daily creative challenge. While I’m still refining and optimizing yesterday's cinematic carousel project I’ve been building recently, I decided to revisit one of my earlier explorations from Day 11 and see how the visual language could translate into a mobile experience. The original concept was inspired by old CRT televisions, music broadcast networks, analog distortion, and the chaotic energy those interfaces used to have. Still very much an exploration, but it was fun revisiting the concept from a different perspective while continuing to push the visual direction further.
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Day 21 of my daily creative challenge. Probably the most challenging project I’ve built so far with Claude Code. The idea was to create a cinematic spatial carousel where every panel feels physically connected through perspective space instead of behaving like a traditional slider. Most of the work ended up being obsessing over tiny spatial details, motion behavior, reflections, lighting, and getting the panoramic movement to feel believable. Still polishing and optimizing, but looking forward to publishing soon.
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Day 20 of my daily creative challenge. Today, I explored what a mobile version of my Depth Stack Archive concept could feel like. The goal was to rethink the layered depth-based interaction system within a smaller, touch-driven environment while still preserving the cinematic and tactile feel of the original desktop experience. Still very much an early exploration, but I’ve been enjoying figuring out how these interaction ideas translate across devices and input systems. Explore the current live version here: depth-stack-archive.vercel.app (http://depth-stack-archive.vercel.app) Designed in Figma, built with Claude Code + Figma MCP.
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