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Emisho Victor

Emisho Victor

Creative Web & Product UI Designer

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Day 21 of my daily creative challenge. Probably the most challenging project I’ve built so far with Claude Code. The idea was to create a cinematic spatial carousel where every panel feels physically connected through perspective space instead of behaving like a traditional slider. Most of the work ended up being obsessing over tiny spatial details, motion behavior, reflections, lighting, and getting the panoramic movement to feel believable. Still polishing and optimizing, but looking forward to publishing soon.
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Cover image for Day 20 of my daily
Day 20 of my daily creative challenge. Today, I explored what a mobile version of my Depth Stack Archive concept could feel like. The goal was to rethink the layered depth-based interaction system within a smaller, touch-driven environment while still preserving the cinematic and tactile feel of the original desktop experience. Still very much an early exploration, but I’ve been enjoying figuring out how these interaction ideas translate across devices and input systems. Explore the current live version here: depth-stack-archive.vercel.app (http://depth-stack-archive.vercel.app) Designed in Figma, built with Claude Code + Figma MCP.
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Day 19 of my daily creative challenge. [WIP] I started exploring what my recent Ratchet Scroll Gallery could feel like on mobile, while also early dark mode direction alongside it. The current live version is still desktop-focused and available here: studio-agar.vercel.app (http://studio-agar.vercel.app) Designed in Figma, built with Claude Code + Figma MCP.
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Day 18 of my daily creative challenge is now LIVE. [SOUND ON & LINK IN THREAD] Yesterday, I shared an early work-in-progress preview of this project. Since then, I’ve continued refining the interaction feel, motion timing, navigation system, and sound design to push the experience much further. Introducing Ratchet Scroll Gallery, an experimental editorial-inspired interactive gallery exploring tactile motion systems, ratchet-like scrolling, and endless looping transitions. The hardest part of this project was refining the scrolling itself. I wanted the interaction to feel precise, mechanical, responsive, and almost physical, like controlling a weighted visual mechanism. I also spent a lot of time thinking through how people would move through the experience, making sure the gallery could be explored naturally through scrolling, dragging, direct clicking, and keyboard controls while still maintaining the same tactile feel across every interaction. Designed in Figma, Built with Claude Code + Figma MCP. Live Site: https://studio-agar.vercel.app/ GitHub: https://github.com/Emishonowayi/ratchet-scroll-gallery
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Another interactive project built with Claude Code for my daily creative challenge. For day 17, I built out the archive concept from day 15, this time focusing on nailing the interaction system behind the experience to make it feel like a precise visual mechanism. Still refining some of the micro-interactions and sound design before fully publishing it, but this has been one of my favorite explorations from the challenge so far.
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For day 16 of my daily creative challenge, I continued expanding the Jean-Pierre Despereaux photography portfolio concept I started a few days ago. This time, I focused on exploring how the work/archive experience could feel across desktop and mobile. I also explored category filtering interactions where selecting a collection softly fades the surrounding work to bring focus to a single series without fully removing the context of the archive itself.
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For day 15 of my daily creative challenge, I explored a minimal portfolio concept for a fictional creative practice called Studio Agar. The goal was to create something that felt more like a curated editorial space than a traditional agency website through restrained layouts, monochrome typography, cinematic imagery, and lots of whitespace. Still an exploration, but this one was really fun to build.
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Day 14: Built and published the fictional design agency archive from day 12 using Claude Code + Figma MCP. This project really reinforced something for me: AI currently works best as an amplifier for taste rather than a replacement for it. Claude got the project surprisingly close very quickly, but the final polish still came down to human direction, especially around motion, depth, blur, and interaction feel. Live link below. https://depth-stack-archive.vercel.app/
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For day 13 of my daily creative challenge, I designed a minimal portfolio concept for a fictional indie photographer, Jean-Pierre Despereaux. The goal was to create something that feels quiet, cinematic, and editorial without relying on heavy visual noise or overly complex layouts. A lot of photography websites already have beautiful imagery, so I wanted the interface itself to step back and behave more like a gallery wall. Large negative space, restrained typography, monochrome imagery, and subtle composition choices became the focus. I was also interested in how the experience could scale responsively across desktop, tablet, and mobile while still preserving the same atmosphere and visual rhythm. This was a fun exploration in restraint, pacing, and letting imagery breathe.
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For day 12 of my daily creative challenge, I explored a minimal work archive for a fictional design agency. The idea was to create something that felt quiet, editorial, and that became more immersive through interaction. Hovering over projects reveals layered imagery and shifts focus across the archive. I wanted the interface to feel restrained, precise, and slightly atmospheric without relying on heavy visuals from the start.
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[FREE RETRO TV MOCKUP FILE] Day 11 of my Creative Challenge. Spent the weekend exploring a CRT television-inspired website concept for a high-energy creative production studio. The goal was to recreate the energy old music television networks, broadcast graphics, and analog signal distortion used to have, but through a more modern digital experience. I also sourced, refined, and published this retro CRT TV mockup in both light and dark mode on Figma Community for other creatives experimenting with similar aesthetics. Original TV asset sourced from @Wabi’s waitlist website and reworked into a cleaner presentation mockup. CRT distortion and screen effects were created using the Effects App plugin in Figma, which I also linked directly inside the file. GET THE MOCKUP FILE HERE https://www.figma.com/community/file/1635473674785528025
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Day 10: Saving Creative Inspiration. Today I explored a minimal interface concept for saving inspiration and organizing visual collections. One thing I’ve noticed as a designer is that inspiration is rarely the problem. The real challenge is capturing it before it disappears, then being able to return to it when you actually need it. I wanted the interface to feel calm and almost gallery-like. Minimal distractions, soft motion, and a layout that puts full focus on the work itself. The idea was to make saving inspiration feel less like managing folders and more like curating a personal creative archive. Still exploring where this concept could go, but I enjoyed pushing a cleaner and more restrained visual direction with this one.
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For Day 8 of my personal creative challenge, I went back to finish an older Automotive HMI concept I had worked on with Somtochukwu Mbamalu (https://www.linkedin.com/in/somtochukwu-m-104324131/). She handled a lot of the driving simulation assets and prototyping work, including elements like the gauges, road system, and vehicle motion. I focused on designing and prototyping the broader interface system itself, then bringing everything together into one cohesive experience spanning the transition from idle mode into drive mode. This project started as a way for me to explore interaction design in a completely different space from the products I normally work on, and honestly, Automotive HMI design has become one of the most interesting areas of design to me lately. Huge thanks again to Somtochukwu Mbamalu (https://www.linkedin.com/in/somtochukwu-m-104324131/) for being such an important part of this project.
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Day 7 of my Personal Daily Creative Challenge I designed a creative website for a fictional video production studio called Studio 7. The core idea was a 3D cubic carousel that showcases video assets, exploring how motion and depth can shape the browsing experience. I paid attention to small details like reflections on the floor and subtle rim lighting on the active carousel edges as you hover, just enough to make the interaction feel responsive and alive. Also put together a quick, simple logo to anchor the identity.
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Day 5 of my Personal Daily Creative Challenge This one was a bit of a shift from design into building. I explored using Claude Code to turn the Demetra concept into a faux 3D interactive asset. Still early, but it’s been interesting using AI as a creative collaborator rather than just a tool, especially for translating ideas into something interactive much faster.
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Day 3 of my Personal Daily Creative Challenge Building on yesterday’s exploration, I pushed the Demetra concept further by designing a logo for the fictional AI brand and creating a series of posters and other visual assets. This time, I focused more on visual language and expression, exploring how the identity could extend beyond a static system into something more flexible and communicative. I drew inspiration from Oliver Hamrin (https://www.linkedin.com/in/oliver-hamrin-6341a2202/) poster work and experimented with shaders in Paper (https://www.linkedin.com/company/paper-dot-design/) to introduce more depth and motion into the visuals. Demeter, the Greek goddess behind the concept, represents agriculture, harvest, fertility, and the seasons. The color direction continues to lean into those ideas while still sitting within a modern, digital context. The goal with this series is not perfection, but consistent exploration, refining my instincts, and building in public.
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Day 2 of my Personal Daily Creative Challenge I explored color, dithering, and typography to craft an identity for Demetra, an AI company inspired by the Greek goddess of harvest, Demeter. I was interested in blending something ancient and symbolic with something modern and machine-driven. Demeter represents growth, cycles, and nourishment, so I leaned into a direction that feels grounded, textured, and slightly timeless. Dithering introduced a layer of imperfection and depth, almost like digital erosion, while the typography anchors the identity in something that feels both classical and digital at the same time. The goal with my daily explorations is not perfection, but exploring ideas quickly, refining my creative instincts, and sharing the process as I grow.
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Starting a new creative series where I design and build a small project every day for as long as I can keep it going. Kicking off with this minimal design for a Music CD e-commerce store.
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Cover image for Animated Creative Website Design
Animated Creative Website Design
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Cover image for Dating App (Free UI Kit, Brand & Case Study Bundle)
Dating App (Free UI Kit, Brand & Case Study Bundle)
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