Emisho Victor's Work | ContraWork by Emisho VictorEmisho Victor
Creative Web & Product UI Designer
I recently built a new portfolio using Codex, and one of my favorite parts is the interactive spatial gallery mode I created.
I wanted the website to feel alive and encourage people to get a little lost exploring the work.
Best experienced on desktop: https://emishovictor.com
P.S. I'm open to new product design opportunities!
I'm also happy to share my résumé and private portfolio, which features more detailed case studies of my product design work. Day 23 of my daily creative challenge is now live. https://cinematic-carousel.vercel.app/
This started as a cinematic spatial carousel experiment, but it quickly became one of the most technically challenging projects I’ve built so far with Claude Code.
Since the last WIP, I spent a lot of time refining the transition from carousel view to fullscreen, tightening the animation details, adding a loading screen, and polishing smaller interactions across the experience.
A lot of the challenge was getting the panels to feel physically connected through perspective space instead of behaving like a normal slider. The reflections, lighting, endless carousel logic, and curved motion all took a lot of iteration to get right.
Designed in Figma, built with Claude Code. Day 22 of my daily creative challenge.
While I’m still refining and optimizing yesterday's cinematic carousel project I’ve been building recently, I decided to revisit one of my earlier explorations from Day 11 and see how the visual language could translate into a mobile experience.
The original concept was inspired by old CRT televisions, music broadcast networks, analog distortion, and the chaotic energy those interfaces used to have.
Still very much an exploration, but it was fun revisiting the concept from a different perspective while continuing to push the visual direction further. Day 21 of my daily creative challenge.
Probably the most challenging project I’ve built so far with Claude Code. The idea was to create a cinematic spatial carousel where every panel feels physically connected through perspective space instead of behaving like a traditional slider.
Most of the work ended up being obsessing over tiny spatial details, motion behavior, reflections, lighting, and getting the panoramic movement to feel believable.
Still polishing and optimizing, but looking forward to publishing soon.