Projects using Audacity in United StatesProjects using Audacity in United StatesRapid AI-assisted prototype exploring music-driven gameplay systems, feedback-loop design, and audiovisual progression mechanics.
Developed over roughly three weeks using AI-assisted prototyping workflows (May 2025), I directed and iteratively developed the gameplay concept, progression systems, interaction mechanics, level structure, audiovisual feedback, sound design, music integration, balancing, and gameplay refinement from concept to playable prototype. The project explores an interactive music-driven progression system built around licensed multitrack stems, where collected music waves expand both player capabilities and the evolving musical composition.
Focus areas included feedback-loop design, player progression, risk/reward dynamics, state-driven ability systems, audiovisual synchronization, encounter balancing, environmental constraints, emotional and experiential pacing, and seamless integration between gameplay actions and musical progression.