Freelancers using Figma in Valencia
Freelancers using Figma in Valencia
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Boni — Motion graphics
pro
Valencia, Spain
Brand, Web & animation Design for tech Startups
24
Followers
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Brand, Web & animation Design for tech Startups
0
Explanatory video to improve organic traffic on YouTube. Branding and symbology with effects.
0
3
0
Animated component system with sounds. Maintaining brand consistency is one of the most challenging yet rewarding tasks as your development speed increases. Each piece becomes a compound interest in development.
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157
1
Less is more when it comes to explaining ideas
1
196
0
How would you improve this video?🙌 I want to be more professional🚀 , and your advanced knowledge would help me. :) Thank you.
0
169
Figma
(16)
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Rosalba Porpora
pro
Valencia, Spain
I design meaningful experiences across web and print
1x
Hired
5.0
Rating
125
Followers
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I design meaningful experiences across web and print
6
E-commerce Design for Onboard
6
104
194
Lazy food 01
1
194
3.4K
8
Vibrant Supplement Label Design for Food For
1
8
113
0
Bitly Website Redesign
0
10
Figma
(9)
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Team FlutterLab
Valencia, Spain
Creating profitable digital products with Flutter since 2018
17
Followers
Agency
Certified
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Creating profitable digital products with Flutter since 2018
2
Nitrogen 7 - Farm Operations Management App Development
2
85
1
Development of Veomi Talent Marketplace Platform
1
32
2
Celering Mobile App Development and Modernization
2
106
0
Adaral Collaborative Platform Development
0
63
Figma
(5)
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Vinicius Duarte
pro
Valencia, Spain
UX UI Designer and Framer Expert
1x
Hired
5.0
Rating
3
Followers
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UX UI Designer and Framer Expert
0
Digital Guest Guide for airbnb guests
0
12
0
Chargeback management for EV company
0
17
0
An AB test that increased the ID Check conversion rate by 357%
0
62
0
Credit card fee calculator for merchants
0
70
Figma
(5)
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Juli Descole
Valencia, Spain
We help brands develop identities by innovating
5.0
Rating
4
Followers
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We help brands develop identities by innovating
0
Balkanica | Social Media Design
0
25
0
Selva Ibiza | Brand Identity
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55
0
The Brand Identity | Article Templates
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12
0
Los Prósperos | Brand Identity
0
55
Figma
(7)
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Radu Gabriel
Valencia, Spain
Brand identity and art direction rooted in concept and place
New to Contra
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Brand identity and art direction rooted in concept and place
1
Brand Identity for The Box Student Dorm
1
3
1
Tofan Arkitektur Logo Refresh
1
7
1
Brand and Platform Development for Taste Tromsø
1
4
1
Jupiter System Partner
1
5
Figma
(3)
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Iacob Barcari
Valencia, Spain
Product Designer
1x
Hired
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Product Designer
0
Loan System Redesign
0
33
0
No-code platform to create AR
0
30
0
B2B Communication Platform
0
20
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Figma
(3)
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Arnau López selles
pro
Valencia, Spain
Product Designer & Dev — Figma to shipped SaaS & apps.
New to Contra
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Product Designer & Dev — Figma to shipped SaaS & apps.
0
Volea — Booking & Club Management SaaS for Padel Clubs
0
8
0
AI Automation Agency — Landing Page Design (StackD) UI/UX Design, Landing Page, Figma Designed a conversion-focused landing page for StackD, an AI automation agency serving property managers and building administrators. The brief: translate a technical service (AI-driven workflow automation — supplier emails, issue follow-ups, booking management, insurance claims, resident communications) into a page that speaks to time saved and control gained, not features. What I designed: A clear, editorial hero with a serif/sans pairing for contrast — "Your management, automated" — paired with a quantified value prop (40h saved/month, 0 forgotten emails) instead of generic claims A "before/after" section mapping manual tasks directly to their automated equivalent, so the visitor immediately sees their own workflow reflected A soft, high-contrast palette (black, white, lime accent) to keep the page feeling premium and calm rather than "salesy" A modular services grid ("What we build for you") designed for easy expansion as the agency's service list grows Tools: Figma (full UI design, component structure, layout system) My role: sole designer — wireframes, visual design, component system, and final high-fidelity mockup.
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39
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🎾 I built and shipped a padel app. Solo. From idea to the App Store. This is SMASH — and here's the whole story, the stack, and who it's for. The problem I lived I play padel. And like everyone who plays, I was organizing matches across four different WhatsApp groups, arguing about who won, with no real ranking and no easy way to run a club league. Clubs were managing tournaments in Excel. The fastest-growing sport in the world had no home on your phone. So I built one. What SMASH is An iOS app that turns padel into a social, competitive experience: • Organize matches and track results • A real ELO ranking, by city and by level — win, you climb; lose, you drop • Leagues & tournaments where the app auto-generates the bracket and standings • Matchmaking ("I want to play") that fills your game with players nearby • A short-video feed for your best padel moments • Push notifications that bring you back ("you've been challenged", "you moved up to #3 in your city") How I built it (the stack) Frontend: • Flutter / Dart — one codebase, iOS-first • Riverpod for state management • Custom UI (Material + Cupertino, glass effects), fully localized (ES/EN) • Video pipeline: playback, caching, compression, thumbnails Backend — 100% serverless on Firebase: • Cloud Firestore — real-time database for users, matches, squads, leagues, tournaments • Cloud Functions (2nd gen, Node 24) — server-side ELO calculation, a push-notification fan-out system, and city-based matchmaking • Firebase Auth (Google + Apple Sign In) • Firebase Cloud Messaging for push (APNs) • Firebase Storage for media • Security rules + composite indexes Monetization: • RevenueCat + StoreKit 2 — subscriptions, freemium model (play for free, organize as Pro) Systems I built from scratch: • The ELO algorithm (K=32, team-average) for fair competitive ranking • A round-robin generator for tournaments • A viral invite loop (a padel match needs 4 players → every game created is an invitation) Who it's for Primary — padel players, from casual to competitive: people who play weekly and want to organize better, measure their real level, and compete. Starting in Spain, expanding to the padel hotspots: Italy, Sweden, Germany, the US (Miami, California), and Australia. Secondary (B2B) — padel clubs: run official leagues and tournaments with zero paperwork, and add a booking link so players find and book courts. Recurring, defensible revenue. What I actually learned Shipping alone means being the product manager, designer, Flutter dev, backend engineer, growth marketer and App Store submitter — often in the same afternoon. I learned that features don't make a startup; loops do — a retention loop (notifications), a growth loop (invites), and a business model that scales. I learned that "global from day one" is a trap: 500 real users in one city beats 0 scattered worldwide. And I learned that the last 10% — App Store review, push certificates, subscription approvals — is where most side projects quietly die. So I pushed through it. SMASH is live on the App Store now, and I'm building it in the open with the players who use it. If you play padel, run a club, or just like watching a product get built from zero — I'd love your feedback.
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64
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SMASH Landing Page — UI Design (Figma) A landing page concept for SMASH, a short-video social app for padel players, designed in Figma. Visually inspired by Apple's product pages — clean grids, generous whitespace, large confident typography — but pushed toward a more editorial direction: oversized headline type, full-bleed product photography and app mockups carrying most of the visual weight, and minimal interface chrome around them. The page uses a white and near-black base with a single lime accent color reserved for key moments (CTAs, highlights), keeping the same restrained color discipline as the app itself so the brand feels consistent end to end. Tools: Figma.
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89
Figma
(9)
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