Freelancers using GitBook
Freelancers using GitBook
Sign Up
Post a job
Sign Up
Log In
Filters
1
Projects
People
Julyo .
PRO
Jakarta, Indonesia
UI Designer | Turning complex ideas to elegant interfaces ✨
$10k+
Earned
15x
Hired
4.9
Rating
126
Followers
expert
Expert
Follow
Message
UI Designer | Turning complex ideas to elegant interfaces ✨
1
Gitbook Design Documentation
1
33
0
Tom Landing Page Redesign
0
35
0
Sprintblock Landing Page Design
0
32
1
Redesigned Poplite’s Survey Flow to Cut Time by 96%
1
90
GitBook
(1)
Follow
Message
Jason Glynn
PRO
Prague, Czechia
Hero's Journey as a Service. Sales funnels & email marketing
$50k+
Earned
65x
Hired
5.0
Rating
43
Followers
Top
Follow
Message
Hero's Journey as a Service. Sales funnels & email marketing
1
GitBook Management: Gaming Project
1
2
1
Case Study: Web3 White Paper
1
212
1
Newsletter: Are You a Digital Independent?
1
15
2
Research Writing: Solana Blockchain
2
87
GitBook
(2)
Follow
Message
Opemipo Jokotagba
PRO
Lagos, Nigeria
Technical Writer | Documentation Lead | Software Engineer
5.0
Rating
2
Followers
Follow
Message
Technical Writer | Documentation Lead | Software Engineer
0
Developer Documentation for CI/CD Security Platform
0
31
0
End-to-End Developer Documentation & Support System
0
10
1
Building a Developer-First Localization Experience
1
14
1
PHP Localization: The Ultimate Guide
1
6
GitBook
(1)
Follow
Message
Selvie Yang
Tangerang, Indonesia
Freelance: Product Requirements, CRM & Analytics Tools
5.0
Rating
1
Followers
Follow
Message
Freelance: Product Requirements, CRM & Analytics Tools
0
Developer Documentation Revamp
0
9
0
Creating Scalable Standards: PRDs, QA Guidelines, and SOPs
0
10
0
Data-Driven Decisions: A Case Study in Product Analytics
0
6
0
Customer Relationship Management Revamp with Zendesk
0
11
GitBook
(1)
Follow
Message
Aztoon Lab
Aktobe, Kazakhstan
Senior Unity Performance Engineer & Refactoring Specialist
New to Contra
Follow
Message
Senior Unity Performance Engineer & Refactoring Specialist
1
Comprehensive Documentation for Post-Refactoring Team Handover
1
0
1
From 64 FPS to 144 FPS: Tower Defense Game Optimization
1
0
1
In the December 2025 - wrapped up this Unity Tower Defense overhaul! 🚀 Started with legacy spaghetti code, tight coupling, and Update() hell. Over 6 phases, rebuilt with ECS-inspired systems, runtime fixes, pooling, GPU instancing, SRP Batcher & shadow optimization. Results: • +125% FPS (63.9 → 144.1 VSync-locked) • 99.5% fewer Update() calls • 74% batch reduction (7,277 → 1,917) • 99% shadow casters cut (9,125 → 83) Outcome: Scalable codebase + ~136 pages of docs (architecture, metrics, handover guide). Locked at 144 FPS - rewarding! 😊 Aztoon Lab Github (https://github.com/aztoon-lab/unity-optimization-case-TD.git) | LinkedIn (https://www.linkedin.com/in/aztoon-lab/?lipi=urn%3Ali%3Apage%3Ad_flagship3_detail_base%3B4dpKXccQTWKEVLrz1pfCcA%3D%3D) | GitBook Showcase (https://aztoon-lab.gitbook.io/) |
1
106
2
Batch Processing: how I reduced CPU overhead by 99.5% in Unity Working on tower defense optimization. Initial state: 64 FPS, game lags at wave 7. Opened Profiler - found the problem: 11,900 Update() calls per second. Every Enemy, Tower, Projectile, StatusEffect had its own Update() method. The Problem: 500 enemies × Update() = 3,000 calls/sec 600 towers × Update() = 3,600 calls/sec 1,800 effects × Update() = 10,800 calls/sec Total: 11,900 calls/frame The Solution: System-based architecture Instead of 500 individual Update() → one MovementSystem.Tick() processing all entities in a single pass. Results: Update() calls: 11,900/sec → 50/sec (-99.5%) CPU time: 15.6ms → 6.9ms (-56%) FPS: 63.9 → 144.1 (+125%) Key takeaway: Batch processing beats individual updates 20× in performance. #Unity3D #SystemArchitecture
2
70
GitBook
(2)
Follow
Message
Kamaldeen Sulyman
Ibadan, Nigeria
Expert Technical Writer & Community Builder
Follow
Message
Expert Technical Writer & Community Builder
0
Comprehensive API Documentation for Sendchamp
0
1
0
User Manuals and Installation Guides
0
1
0
QuickNode Builder’s Guide
0
1
View more →
GitBook
(1)
Follow
Message
Matt Marshall
Osaka, Japan
High-Quality 3D Assets for Any Platform
Follow
Message
High-Quality 3D Assets for Any Platform
0
Platform Tutorials
0
3
0
Optimized 3D Game Assets for any platform
0
1
0
VRM Avatar Creation and Optimization
0
4
View more →
GitBook
(1)
Follow
Message
Vishvendra Nathawat
Jaipur, India
I can help you with SEO-friendly blogs for Tech and SaaS.
Follow
Message
I can help you with SEO-friendly blogs for Tech and SaaS.
0
RUM Work Technical Documentation Project
0
0
0
WordPress Pricing Strategies Guide
0
0
0
AI Knowledge Base Tools Review for StanzaGo
0
0
0
Onboarding Process
0
0
GitBook
(1)
Follow
Message
Explore people