I can take an image or unoptimized asset and create a high quality and performant result for use in any virtual platform from mobile, VR, XR, AR, web and desktop experiences.
This could include characters (including rigging), vehicles, or props.
I spend time making sure that the polygon and material count are as low as possible with reduced texture resolution (if possible) so that your assets look good and perform well.
I am also able to take your asset and create variants with Level of Detail if needed in order to make sure your total experience runs well.
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Posted Dec 2, 2024
Matt develops a set of optimized 3D assets tailored for mobile to desktop game applications, ensuring high-quality visuals with minimal performance impact.