VRM Avatar Creation and Optimization

Matt Marshall

I can take any humanoid based idea and create an optimised VRM Avatar for use in any VRM supported experience. I have a focus on efficient assets with reasonable polygon count and reduced number of Materials so that your asset can be used in any experience without costing performance.
Depending on your avatars requirements, facial tracking can be added so that your avatar can utilise facial mocap experiences.
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Posted Dec 2, 2024

Optimized VRM avatars from scratch or premade for any VRM Supported platform, maintaining low polygon and material counts for smoother performance.

Platform Tutorials
Platform Tutorials
Optimized 3D Game Assets for any platform
Optimized 3D Game Assets for any platform