I can take any humanoid based idea and create an optimised VRM Avatar for use in any VRM supported experience. I have a focus on efficient assets with reasonable polygon count and reduced number of Materials so that your asset can be used in any experience without costing performance.
Depending on your avatars requirements, facial tracking can be added so that your avatar can utilise facial mocap experiences.
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Posted Dec 2, 2024
Optimized VRM avatars from scratch or premade for any VRM Supported platform, maintaining low polygon and material counts for smoother performance.