Freelancers in Hayward
Freelancers in Hayward
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Anush | Foundrline
max
Mountain View, USA
100+ websites & products built and launched in 3–5 weeks.
$100k+
Earned
50x
Hired
4.9
Rating
521
Followers
expert
expert
+9
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Message
100+ websites & products built and launched in 3–5 weeks.
2
Gaming Platform | Web Dev + Product Design
2
207
0
NFT Web3 Marketplace | UI Design + Custom Web Development
0
45
4
AI-Powered Phone & Caregiver Dashboard for Safer Senior Living
4
196
1
Dialer.io SaaS Website Revamp | Product UX & Conversion Strategy
1
23
Gaming
(2)
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Ashlyn Jackson
pro
San Francisco, USA
Graphic Designer & Collaborator
$10k+
Earned
8x
Hired
5.0
Rating
408
Followers
Top
Hired
+1
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Message
Graphic Designer & Collaborator
6
Flatland: A Geometric Card Game Adventure
6
85
0
Back Market In Store Events
0
2
1
Kava Haven Brand Design
1
8
3
Pure Bagels Brand Identity Design
3
94
Gaming
(1)
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Murtaza Rajkotwala
pro
San Francisco, USA
WordPress, Saas & Shopify + Graphic, UIUX & Brand Design
5.0
Rating
29
Followers
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Message
WordPress, Saas & Shopify + Graphic, UIUX & Brand Design
1
Luckys - Logo Design
1
4
1
Notty Milk - Branding & Packaging Design https://www.behance.net/gallery/247694227/Notty-Milk-Branding-Packaging-Design
1
20
0
Framer - Startup Landing Page
0
63
1
Bad Habits - Branding Design
1
9
Gaming
(1)
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Clara MacDonell
San Francisco, USA
Experienced Designer: Elevating Brands with Care
5.0
Rating
6
Followers
Top
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Experienced Designer: Elevating Brands with Care
1
Card game branding project
1
17
1
Wedding website & branding
1
9
0
Web and app redesign for medical company
0
4
20
Branding for team building company
20
107
Gaming
(1)
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Elijah Shaw
San Jose, USA
Creative Technologists crafting immersive experiences
New to Contra
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Creative Technologists crafting immersive experiences
1
Soundromeda:
1
1
28
2
Bond: Wish of the Forest is a creature collector roguelike game made in Unity. It takes from classic RPGs like Breath of the Wild and Hades to create a memorable experience of bonding with magical beings
2
13
1
I contributed to the development of WWE2K23 at Visual Concepts, specifically to the MyRise mode. I focused on combat design, camera systems, dialogue, voice-over (VO) implementation, and extensive cross-team collaboration to ensure a cohesive and compelling player experience. This experience sharpened my narrative and technical design skills in an AAA environment.
1
11
2
This was a fully functional shooter level built in Unreal Engine 5 using both C++ and Blueprints. I implemented core gameplay architecture including a modular Gun class, AI Controller, and responsive character damage system. The project features behavior tree logic, blackboard-driven enemy AI, and nav mesh-based pathfinding. Enemies detect and chase the player using line-of-sight checks, and execute ranged attacks through a custom shooting behavior task. Additional systems include: Damage and death logic tied to animation montages A dynamic lose screen UI using UMG and C++ State-driven animation blueprints for player feedback This project strengthened my understanding of Unreal’s gameplay framework and real-time AI decision-making.
2
32
Gaming
(1)
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Vanessa Bell
San Francisco, USA
I help small companies bridge design and development.
5.0
Rating
1
Followers
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I help small companies bridge design and development.
0
Redesign of Monster Walk's Welcome Back Screen
0
3
0
Homepage and Onboarding Design for Sojournify
0
3
0
Website Reskin and Optimization Project
0
1
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Gaming
(1)
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Rami Morrar
San Francisco, USA
Maximizing game fun and function
5.0
Rating
2
Followers
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Maximizing game fun and function
1
- YouTube
1
11
1
Playtesting
1
1
1
MonoGame Mastery Book: Co-Writer
1
1
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Gaming
(1)
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Michelle Kim
San Francisco, USA
Designing beautiful, simple, and user-first experiences.
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Designing beautiful, simple, and user-first experiences.
0
Transforming UX & Mobile Experience for TFTAcademy.com
0
10
1
PopStage: Think Zoom, But Built for Collaboration
1
4
0
Comprehensive UX Research on Help & Support
0
7
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Gaming
(1)
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