Redesign of Monster Walk's Welcome Back Screen

Vanessa

Vanessa Bell

Problem: Monster Walk’s “Welcome Back” screen — the first touchpoint after logging in — lacked clarity, emotion, and reward energy, undermining retention.
My Role: UX Designer & User Testing Lead. I owned user testing design/execution, synthesized insights into product direction, and aligned cross-timezone teams and clients.
Outcome: Redesigned flow validated by moderated testing — 100% clarity on rewards/streaks, users described the redesign as “fun, supportive, motivating,” and design direction reinforced retention goals.
Monster Walk by Talofa Games motivates players to walk in real life to explore in-game worlds and save monsters from the “evil fog.” The “Welcome Back” moment — the first screen players see when they return — should be an exciting re-entry into the game. But our review of the app and user testing revealed that this critical touchpoint lacked clarity, emotion, and reward energy.
Intended purpose of the Welcome Back experience:
See how many steps players have tracked since their last login
View how much stamina they’ve earned from those steps
Claim bonus rewards from the Daily Login Streak
I learned how to:
Run lean user research on tight timelines.
Balance emotional design with business/tech constraints.
Pivot quickly when early tests lack depth.
These lessons strengthen my ability to design habit-forming systems in health and access contexts — where clarity and motivation are critical.
Like this project

Posted Sep 4, 2025

Redesigned Monster Walk's Welcome Back screen to enhance clarity and motivation.

Likes

0

Views

2

Timeline

Jun 2, 2025 - Aug 8, 2025