Freelance Game Designers in California
Freelance Game Designers in California
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Dani Marti
Malibu, USA
Game/UI/UX Designer & 3D Artist
9
Followers
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Game/UI/UX Designer & 3D Artist
0
A Dragon Ball-Inspired Version of Myself
0
17
1
Game-Ready Pistol Asset
1
10
1
The Monkey King
1
13
0
Bhishma, Hindu Demi God
0
12
Game Designer
(6)
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Molly Mittal
max
San Mateo, USA
Product & Visual Designer · Brand Identity · UI/UX
2x
Hired
5.0
Rating
23
Followers
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Product & Visual Designer · Brand Identity · UI/UX
13
A 3D terrarium game where your flower grows or deflates, based on how well you care for it. Click to water it. Give it sunlight. Watch a balloon-glass flower bloom in real time; petals inflating, colour deepening, light catching the gloss as it grows. Terrarium is a 3D interactive game built entirely in Omma for the Omma Design Challenge. The concept is simple: care for your plant daily, watch it respond honestly. Feed it and it flourishes. Neglect it and it deflates, literally. Every plant is rendered in balloon-glass, the same inflated, high-gloss aesthetic you see in the references above. The whole thing runs in your browser. No install. Just some soil, and something small waiting to grow. Built with: Omma (100%); glass materials, 3D interaction states, camera animation, balloon-glass rendering. Socials: Instagram (https://www.instagram.com/p/DW2mnMLEbza/) | LinkedIn (https://www.linkedin.com/posts/mollymittal_molly-m-luminary-lab-on-instagram-i-activity-7447466756014501888-CJw0?utm_source=share&utm_medium=member_desktop&rcm=ACoAAC_0DC4BixouaIAU-uqpPv40e7S4CKji7g8)Try it → https://omma.build/p/terrarium-opening-scene-design-zuovgm (https://omma.build/p/terrarium-opening-scene-design-zuovgm)
4
13
650
2
Packaging and Branding
2
103
2
Logo and Menu Card Design
2
96
3
Siraa Logo/Motif Design
3
131
Game Designer
(1)
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Shawn Borsky
pro
Fullerton, USA
Expert Mobile & Web Designer + Startup Specialist
6
Followers
expert
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Expert Mobile & Web Designer + Startup Specialist
0
StarX: Fan Engagement App
0
2
3
Augmented my Rivian X NASA concept with video from my experiments with multiple video models. Blown away by the results TBH. https://fantasycollabs.com/rivian-nasa
1
3
51
5
There are 100,000+ museums worldwide. Exploring culture, history and art has become more about ticket sales and less about learning. Introducing Museum Envy. A website & mobile app that uses AI-powered data enrichment to help people discover museums and cultural sites using important, typically hard-to-find information like time to visit, kid-friendliness, free days, accessibility and more. There will also be Journeys and Passports. Offering playlists of museums enriched by history and art. Users can check-in, document and earn badges to share. It will be free to use with a $30/yr premium subscription offering enriched journeys, offline features, create-your-own journeys, smart planning & more! Revenue will also come from ads and museum partnerships. Early prototype (much to do!): https://museumenvy.com/version-test/
2
5
111
2
Finishing up a new plugin for Figma that integrates ElevenLabs for easy use in prototypes. It converts generated speech and sound effects into MP4s with or without an animated waveform. Should be up in Figma Community this week. I'll respond to this post with the link once its live. Check it out!
1
2
57
Game Designer
(1)
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Elijah Shaw
San Jose, USA
Creative Technologists crafting immersive experiences
New to Contra
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Creative Technologists crafting immersive experiences
1
Bond: Wish of the Forest is a creature collector roguelike game made in Unity. It takes from classic RPGs like Breath of the Wild and Hades to create a memorable experience of bonding with magical beings
1
13
1
I contributed to the development of WWE2K23 at Visual Concepts, specifically to the MyRise mode. I focused on combat design, camera systems, dialogue, voice-over (VO) implementation, and extensive cross-team collaboration to ensure a cohesive and compelling player experience. This experience sharpened my narrative and technical design skills in an AAA environment.
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11
2
This was a fully functional shooter level built in Unreal Engine 5 using both C++ and Blueprints. I implemented core gameplay architecture including a modular Gun class, AI Controller, and responsive character damage system. The project features behavior tree logic, blackboard-driven enemy AI, and nav mesh-based pathfinding. Enemies detect and chase the player using line-of-sight checks, and execute ranged attacks through a custom shooting behavior task. Additional systems include: Damage and death logic tied to animation montages A dynamic lose screen UI using UMG and C++ State-driven animation blueprints for player feedback This project strengthened my understanding of Unreal’s gameplay framework and real-time AI decision-making.
2
32
0
Soundromeda:
1
0
28
Game Designer
(4)
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Ramoo Rojas
San Francisco, USA
I move people with visual media.
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I move people with visual media.
1
UI/UX Design for Sonic the Hedgehog (student work)
1
5
1
Art Direction for SFMTA and APEC 2023
1
6
0
May 2023, Playing Around with Seeing
0
8
0
March 2023, Counting the Uncounted
0
8
Game Designer
(1)
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Moka Studios
San Bernardino, USA
AI Art & Video Guru: Creative Solutions Expert
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AI Art & Video Guru: Creative Solutions Expert
0
QA & Design Review: Our Journey with 35+ Devs
0
21
2
AI Runway - 300+ Images & Video of Styled Looks
2
25
1
Advanced AI Video & Transformation
1
10
0
Advanced AI Generation & Transformation
0
5
Game Designer
(1)
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Zhengzhou Huang
Los Angeles, USA
Transforming Ideas into Engaging Experiences
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Transforming Ideas into Engaging Experiences
1
3D Animation & Interactive Game Projects
1
21
1
Kindred Spirit Website Redesign
1
15
0
Marketing Video, Graphics and Web Design for GTL
0
11
1
ACEA Landing Page Redesign
1
11
Game Designer
(1)
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Mariya Diminsky
Los Angeles, USA
Senior Frontend Engineer | Software Engineer | 9+ years
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Senior Frontend Engineer | Software Engineer | 9+ years
1
Engineer & Manager for Engaging Interactive Mobile Game
1
16
1
Creative Fabrica - Frontend Engineer
1
16
1
Cooltrax - Frontend + UX Engineer
1
35
0
Hearing Tracker - Frontend Engineer
0
16
Game Designer
(1)
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