Designed the Inventory & Equipment UI, Quest UI, and In-Game Notification system for Lobo: The Howl Within, blending minimalism with bold grunge accents for a striking yet intuitive experience. Strong colors highlight key actions, quests, and updates, ensuring clarity without visual clutter. The interface seamlessly adapts to both keyboard and gamepad inputs, providing smooth navigation for item management, equipment selection, and quest tracking. Every element is crafted for efficiency, usability, and immersion, enhancing the player’s experience within the game’s dark fantasy world.