UI/UX Design for Lobo: The Howl Within

Dani Marti

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Game Designer

UI Designer

UX Designer

Adobe Illustrator

Adobe Photoshop

Unreal Engine

Video Games

Designed the Inventory & Equipment UI, Quest UI, and In-Game Notification system for Lobo: The Howl Within, blending minimalism with bold grunge accents for a striking yet intuitive experience. Strong colors highlight key actions, quests, and updates, ensuring clarity without visual clutter. The interface seamlessly adapts to both keyboard and gamepad inputs, providing smooth navigation for item management, equipment selection, and quest tracking. Every element is crafted for efficiency, usability, and immersion, enhancing the player’s experience within the game’s dark fantasy world.

Key Results

Intuitive UI/UX Design – Created a clean, minimalistic interface with bold grunge accents for a visually striking yet user-friendly experience.
Seamless Input Adaptation – Designed for both keyboard and gamepad navigation, ensuring smooth and accessible interactions.
Enhanced Gameplay Clarity – Strong colors and structured layouts highlight key actions, quests, and updates without overwhelming the player.
Optimized Player Experience – Improved item management, equipment selection, and quest tracking for efficiency and immersion.
Cohesive Design Language – Unified Inventory, Equipment, Quest, and Notification systems to maintain consistency across the game’s UI.
Inventory and Item Information
Inventory and Item Information
Inventory Slots
Inventory Slots
Equipment Slots and Iconography
Equipment Slots and Iconography
Quest Log
Quest Log
Quest Notification In-Game
Quest Notification In-Game
Dialogue System
Dialogue System
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Posted Mar 19, 2025

Designed a clean, immersive UI for Lobo: The Howl Within, optimizing inventory, quests, and notifications for clarity, smooth navigation, and gamepad support.

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Game Designer

UI Designer

UX Designer

Adobe Illustrator

Adobe Photoshop

Unreal Engine

Video Games

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