Bond: Wish of the Forest is a creature collector roguelike game made in Unity. It takes from classic RPGs like Breath of the Wild and Hades to create a memorable experience of bonding with magical beings
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I contributed to the development of WWE2K23 at Visual Concepts, specifically to the MyRise mode. I focused on combat design, camera systems, dialogue, voice-over (VO) implementation, and extensive cross-team collaboration to ensure a cohesive and compelling player experience. This experience sharpened my narrative and technical design skills in an AAA environment.
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This was a fully functional shooter level built in Unreal Engine 5 using both C++ and Blueprints. I implemented core gameplay architecture including a modular Gun class, AI Controller, and responsive character damage system. The project features behavior tree logic, blackboard-driven enemy AI, and nav mesh-based pathfinding. Enemies detect and chase the player using line-of-sight checks, and execute ranged attacks through a custom shooting behavior task. Additional systems include: Damage and death logic tied to animation montages A dynamic lose screen UI using UMG and C++ State-driven animation blueprints for player feedback This project strengthened my understanding of Unreal’s gameplay framework and real-time AI decision-making.