3D Animation & Interactive Game Projects

Zhengzhou Huang

Game Designer
Interaction Designer
3D Animator
Adobe Substance 3D Painter
Blender
Unity
*Please see the link above for more details.

Project Overview

Digital Twin is a series of 3D rendering, animations, and interactive game projects centered around a uniquely designed pig character. Initially launched as a self-initiated project, it gained recognition and was later commissioned by event & exhibition programs such as IKEA Residency. This series showcases imaginary narratives and speculative storytelling through the perspective of the pig character.

Animation Reel

Role

3D Generalist (Modeling, Rigging, Texture, Shader, Animation, Rendering), Video Editing & Post-Processing

Tool

Blender, Substance Painter, Reality Capture, Unity 3D

Character Design

The pig character is reconstructed in Reality Capture using photogrammetry techniques. It was then uniquely modified, re-modeled, re-textured and rigged in Blender.

Digital Twin 30 seconds Intro Video

Secondhand Life - Digital Twin Series

Commissioned & Produced for IKEA Residency Live Exhibition
Secondhand Life is a game in collaboration with Wendy W Fok's research "Live With Data," where data servers are integrated into furniture, bringing people closer to data.
Secondhand Life imagines a future where this furniture is sold in secondhand markets. In the game, you play as a secondhand furniture collector who acquires these pieces, hacks into the data servers, and lives vicariously through the former owner’s data.
This game is also installed physically with an interactive projection, where in-game virtual objects appear as digital furniture in the real room.

Responsibilities

Player Engagement: Collaborated on designing interactive experience and gameplay flow.
Game Design & Development: Designed character animation, 30+ 3D assets, static/procedural materials, visual effects. Developed game UI, run-time camera control, and game flow. Optimized the game for compact PCs as well as OS like Linux, PC and Mac.
Professional Partnership: Collaborated with a designer and program lead in art direction, task delegation, exhibition installation and overall live experience.

Tool

Blender (Modeling, Rigging, Animation), Unity URP (Lighting, Shader, VFX, Camera, Animation, UI), C# (Game Coding), Adobe Photoshop, Substance Painter.

In-Game Images

Installation Image
Installation Image

Images of Other Work-in-Progress Animation Project

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