Freelance Design Systems Specialists in Surry Hills
Freelance Design Systems Specialists in Surry Hills
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Luke Niccol
Sydney NSW, Australia
Brand & Web design that makes your product unforgettable
6
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Brand & Web design that makes your product unforgettable
18
Exploring interface design for a command-and-control (C2) system used in drone detection and defense operations. I worked on improving how tactical operators identify and act on threats by rethinking the detection card system — focusing on clarity, hierarchy, and speed of interpretation. The process included: • Mapping the operator’s workflow and environment (outdoor, tablet-based use) • Establishing a UX flow that supports quick threat assessment • Building a mini design system for consistent components, colors, and typography under high-contrast conditions • Producing high-fidelity screens for real-time monitoring and response This project pushed me to balance data density with operational clarity — making complex defense data more actionable in the field.
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262
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Connecting users to KG2’s vast farmer database
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13
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Recent Web design and branding work for a client with a crane truck business. I was lucky enough to be a part of the strategy process and have seen this business grow massively over the last 6 months. To be a part of the growth and having contributed parts of the brand like the logo and website has been a really rewarding experience and I look forward to doing similar projects in the future! https://hariz-crane-trucks.vercel.app/
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89
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Architecture Portfolio Design
0
6
Design Systems Specialist
(2)
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Dilan Omer
pro
Sydney NSW 2000, Australia
UX & Product Designer | Framer Developer
1x
Hired
8
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expert
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UX & Product Designer | Framer Developer
0
Designing the WYSIWYG Editor for 1Template
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20
1
My thought process for Ontrack was to build a task app that made sense for how people keep track of the work they do. Unfortunately, too many times most task apps forced you into a pattern of spending time micromanaging them over a seamless experience of keeping track of your goals and the work that needed to be done in a fashion that felt fluid and intuitive. I designed Ontrack around that hypothesis yet I still ran into bottlenecks that blocked the aimed fluidity of a productivity app that felt truly useful. To address the issues, I've been experimenting new approaches that push the limits of creating a frictionless experience, and a productivity app that actually helps you be productive without the overhead. You can read about some of my research around Ontrack here: https://dilanomer.com/projects/ontrack-treating-task-paralysis (https://dilanomer.com/projects/ontrack-treating-task-paralysis)Below, Ontrack as it currently stands, and a proposed version of addressing the current bottlenecks
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1
78
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Redesigning Food Logging for Vively
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18
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Treating task paralysis by removing traditional to-do lists
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9
Design Systems Specialist
(1)
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Bearplus Fullstack Agency
Sydney NSW, Australia
Award-winning agency specializing in design and development.
5.0
Rating
39
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Award-winning agency specializing in design and development.
18
The category default for AI products is dark backgrounds and gradient glow. Heron's audience is architects, so we built the visual system out of their working material instead. Everything on the site is drawn as architectural line work. Plans, elevations, dimension strings, and annotation boxes styled like redline mark-ups, each one holding a genuine code reference rather than lorem text. The system does two jobs. It reads as native to someone who spends their day inside Revit, and it supports the product story, because Heron works inside the drawing rather than beside it.
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786
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The Heron Dashboard page had to make an agent's work legible after the fact, which is a different job to explaining what the agent does. The hierarchy leads on time saved rather than activity volume. Heron's positioning rests on hours lost to repetitive modelling, so the product reports back in the same unit, supported by model health, active and pending item counts, and a feed of agent actions. The second half of the page covers contextual code questions, answered against a specific layout and occupancy rather than quoted in isolation. Mobile treated density as the core problem. The four headline figures are kept grouped so the summary survives a portrait screen, and tabular content is restructured into stacked cards rather than compressed into scrollable tables.
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Team sections force a trade-off. Photography carries credibility, but it usually breaks a tightly drawn visual system. Heron's runs two states. The default is a crosshatched pen portrait, which keeps the section inside the same drafting language as the plans and elevations used across the site. On hover the card inverts to black, registration crosshairs appear at the corners, and the illustration resolves into a black and white photograph. The move also carries meaning for this audience. Drawing resolving into built reality is the basic sequence of architectural practice, so the interaction reads as native rather than decorative. At rest the grid holds as a system. On interaction it delivers the credibility a team section exists to provide.
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Very little of the Heron site is layout, which makes responsive a design problem rather than a build task. The hero depends on a cursor drag, the preloader on a datum line moving up a full elevation, the explanation on a four-beat scroll sequence, and the whole visual system on architectural linework that fails when scaled down. Each of those was re-solved for mobile. The hero interaction was rebuilt for touch and reframed to portrait. The scroll sequence was re-timed for shorter distances. Drawings were recropped so the relevant part of the plan is shown at a readable size instead of the whole drawing at an unreadable one. Motion weight was reduced to hold performance on mid-range devices without dropping any of the beats that carry the story. Since most traffic arrives on mobile, this version had to stand on its own rather than gesture at the desktop experience.
1
134
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Simon Burger
Sydney NSW 2000, Australia
UI/UX, Design Systems & Redesign Specialist
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UI/UX, Design Systems & Redesign Specialist
0
Revitalising a Three-Year-Old Design System
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6
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Redesigning the Interface for a Leading SaaS Workforce Tool
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4
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Turning Desktop Complexity into a Native Mobile Experience
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10
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UntilNow Studio
Surry Hills NSW 2010, Australia
We accelerate the adoption of new ideas
Certified Partner
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We accelerate the adoption of new ideas
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Carma
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8
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PropHero
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7
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Flagship
0
13
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Julien Fischer
Sydney NSW 2000, Australia
Creative director / Design system & product
6
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Creative director / Design system & product
0
Bamboo App - Micro saving investment.
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5
0
Design of Bamboo App - Micro-saving Investment
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14
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Hoogly
0
8
0
Zeero
0
8
Design Systems Specialist
(1)
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Victoire Reynard
Sydney NSW 2000, Australia
Product Designer 🧠, Freelancer 👩🏻💻 & UX Optimiser ✨
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Product Designer 🧠, Freelancer 👩🏻💻 & UX Optimiser ✨
0
Optimising IREV to turn curiosity into sign-ups
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8
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Small design change, big user response
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11
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Case studies redesign
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11
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Improving mobile navigation
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6
Design Systems Specialist
(1)
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