Logo, brand, and web design specialist
Logo, brand, and web design specialist
Most unfinished work doesn't stall because it's hard. It stalls because coming back means reconstructing the situation.
Resume This removes that cost: you photograph a project before you pause, and the app turns that into a short summary of what's done, what's in progress and the first small step.
It's built for DIY and repairs, creative work and side projects, and it's deliberately calm: no streaks and no guilt. LexiBlocks is live on Google Play.
It is Tetris where every block is a letter. Place the pieces, spell words of three letters or more, and watch them clear and chain.
I designed it, built it in Flutter, and shipped it solo. Video below.
What is the best word you can clear? I shipped my first mobile game this week.
LexiBlocks combines two genres that rarely meet: falling-block stacking and word building. Each piece carries letters, and you clear the board by spelling words across or down.
A few things I learned building it solo in Flutter:
- Design the system first. I built a full design system (tokens, tile components, screens) before writing game code, and it made the Flutter build much faster.
- The core loop is one decision. Every drop trades survival against score. Everything else supports that.
- Word detection needs rules. I scan every row and column after each lock and take the longest valid word per run, so players get credit without subword spam.
It's live on Google Play: https://play.google.com/store/apps/details?id=com.samilinkmedia.lexiblocks&pcampaignid=web_share
Feedback welcome, especially from anyone who's shipped a game. I made a puzzle game where you rotate a hexagon to catch falling blocks
Hi all, I'm the developer of Hexafall and it just went live on Google Play.
Colored blocks fall toward a hexagon in the middle of the screen. You tap the left or right side to rotate it, and when three blocks of the same color touch, they clear. If any side stacks up past the outer ring, the run is over.
The part I spent the most time on is the board shapes. There are six: hexagon, heptagon, pentagon, octagon, square and triangle. Fewer sides means fewer lanes to spread blocks across, so the square and triangle get tense quickly. Each shape keeps its own high score.
A few other details:
- One thumb, portrait, short runs
- Color blind mode (red and green become purple and orange)
- Built on the open source game Hextris, rebuilt in Flutter with the new shapes
I'd like to hear what you think of the difficulty curve, especially whether the triangle is fun hard or just unfair.
https://play.google.com/store/apps/details?id=com.hexafall.hexafall&pcampaignid=web_share