Freelance Mobile Designers in NetherlandsFreelance Mobile Designers in Netherlands
Logo, brand, and web design specialist
    34
    Followers
Logo, brand, and web design specialist
Cover image for Most unfinished work doesn't stall
Most unfinished work doesn't stall because it's hard. It stalls because coming back means reconstructing the situation. Resume This removes that cost: you photograph a project before you pause, and the app turns that into a short summary of what's done, what's in progress and the first small step. It's built for DIY and repairs, creative work and side projects, and it's deliberately calm: no streaks and no guilt.
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Cover image for LexiBlocks is live on Google
LexiBlocks is live on Google Play. It is Tetris where every block is a letter. Place the pieces, spell words of three letters or more, and watch them clear and chain. I designed it, built it in Flutter, and shipped it solo. Video below. What is the best word you can clear?
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Cover image for I shipped my first mobile
I shipped my first mobile game this week. LexiBlocks combines two genres that rarely meet: falling-block stacking and word building. Each piece carries letters, and you clear the board by spelling words across or down. A few things I learned building it solo in Flutter: - Design the system first. I built a full design system (tokens, tile components, screens) before writing game code, and it made the Flutter build much faster. - The core loop is one decision. Every drop trades survival against score. Everything else supports that. - Word detection needs rules. I scan every row and column after each lock and take the longest valid word per run, so players get credit without subword spam. It's live on Google Play: https://play.google.com/store/apps/details?id=com.samilinkmedia.lexiblocks&pcampaignid=web_share Feedback welcome, especially from anyone who's shipped a game.
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Cover image for I made a puzzle game
I made a puzzle game where you rotate a hexagon to catch falling blocks Hi all, I'm the developer of Hexafall and it just went live on Google Play. Colored blocks fall toward a hexagon in the middle of the screen. You tap the left or right side to rotate it, and when three blocks of the same color touch, they clear. If any side stacks up past the outer ring, the run is over. The part I spent the most time on is the board shapes. There are six: hexagon, heptagon, pentagon, octagon, square and triangle. Fewer sides means fewer lanes to spread blocks across, so the square and triangle get tense quickly. Each shape keeps its own high score. A few other details: - One thumb, portrait, short runs - Color blind mode (red and green become purple and orange) - Built on the open source game Hextris, rebuilt in Flutter with the new shapes I'd like to hear what you think of the difficulty curve, especially whether the triangle is fun hard or just unfair. https://play.google.com/store/apps/details?id=com.hexafall.hexafall&pcampaignid=web_share
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Crafting impactful digital products.
    109
    Followers
Crafting impactful digital products.
Cover image for We partnered with Soundcloud to
We partnered with Soundcloud to design the UI and UX of their corporate website. A unified system built to handle a wide range of content, bringing consistency, clarity, and flexibility at scale.
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Cover image for For Your SoundCloud 2024, we pushed Rive by creating the fir...
For Your SoundCloud 2024, we pushed Rive by creating the first fully interactive Playback Listener Stats experience built entirely in Rive. Delivering a real-time recap to over 50 million users brought big challenges. We wired engineering pipelines into Rive’s animation tools and used data binding so every screen stayed personalized and fast, embedding it in Soundcloud's native mobile apps, while keeping it all under 13MB which was another big challenge. Each story worked like its own product, with its own visual style, animations and listener data shaping the result. The video shows the key screens that shipped, including Top Tracks, Top Moods, Top Artists, Top Genres and Listening Times. The result reached a global audience, sparked social engagement and raised the bar for SoundCloud recaps.
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I find and fix what's confusing your customers.
    29
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I find and fix what's confusing your customers.
Cover image for Most e-commerce stores leave money in the cart. Not because ...
Most e-commerce stores leave money in the cart. Not because their products are wrong. Because their cart experience is lazy. New research from Baymard Institute: 52% of shoppers will actively hunt for more items if they see they're close to free shipping. Half your customers want to spend more. They just need to see how close they are. That's what a cart drawer with a dynamic progress bar does. Takes about 2 hours to implement. Results show within days. Here's what it looks like. The bar moves as they add items. Shows exactly how much more to hit the threshold. No guessing. No math. Just visual motivation. 23% will checkout anyway. Fine. But 52% will add more to their order. If your average order is €80... Can push 52% of customers to add one more item at €20?
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Cover image for I guess you know all about the terrors of working on your ow...
I guess you know all about the terrors of working on your own website right? Well, last week I locked myself up. Outside the office. Away from home. To do what needed to be done. And man, am I happy how it turned out!
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UI/UX Designer: Web 3D Experience
    4.6
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    27
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UI/UX Designer: Web 3D Experience
Digital Products Expert | 10+ Years Experience
    14
    Followers
Digital Products Expert | 10+ Years Experience