A comprehensive overview of my work in Unreal Engine, featuring immersive VR experiences for the Meta Quest Pro, 360° landscapes, real-time cinematics, and advanced VFX tests.
This section also highlights a dedicated Unreal Engine workshop I taught.
🧩 The Stack & Workflow
Unreal Engine: Logic (Blueprints), Cinematics (Sequencer, Movie Render Queue), and VFX/Physics (Niagara, Chaos).
Asset Creation & 3D: Modeling in Cinema 4D, texturing with Substance Painter, and environment building with Quixel Megascans.
3D Scanning: Photogrammetry using Polycam.
Post-Production: Compositing with After Effects.
Bear Island
A VR experience on a forested island, played in PC VR on Meta Quest Pro: grab interactions, physics, destruction and buoyancy.
VR interaction patterns: navigation, a VR Grab component, physics.
Physics simulation: Chaos destruction, buoyancy on water.
Living environment: fire material, plants moving in the wind, Niagara particles.
Logic, lighting and sound: Blueprints for lights and animations, sound cues.
Assets: hand and asset modelling, texturing in Substance Painter.