Worlds you can walk through or play: a fully navigable VR island, an underwater game, relaxing 360° landscapes, and a playable 3D replica of my coworking space.
🧩 Stack
Unreal Engine: Game engine build, logic programming with Blueprints, and real-time VFX and physics using Niagara and Chaos.
Assets: Environment creation and texturing using Quixel Megascans and Substance Painter.
Hardware / VR: Optimized and played on Meta Quest Pro.
3D & Motion: Modeling and animation in Cinema 4D, with video compositing in After Effects
Web 3D Game: Interactive web deployment using Spline.
Bear Island
A VR experience on a forested island, played in PC VR on Meta Quest Pro: grab interactions, physics, destruction and buoyancy.
VR interaction patterns: navigation, a VR Grab component, physics.
Physics simulation: Chaos destruction, buoyancy on water.
Living environment: fire material, plants moving in the wind, Niagara particles.
Logic, lighting and sound: Blueprints for lights and animations, sound cues.
Assets: hand and asset modelling, texturing in Substance Painter.