Playable Worlds: VR, Games & Interactive 360° by Emilie ThonatPlayable Worlds: VR, Games & Interactive 360° by Emilie Thonat
Built with Spline

Playable Worlds: VR, Games & Interactive 360°

Emilie Thonat

Emilie Thonat

Playable Worlds: VR, Games & Interactive 360°

Worlds you can walk through or play: a fully navigable VR island, an underwater game, relaxing 360° landscapes, and a playable 3D replica of my coworking space.


🧩 Stack

Unreal Engine: Game engine build, logic programming with Blueprints, and real-time VFX and physics using Niagara and Chaos.
Assets: Environment creation and texturing using Quixel Megascans and Substance Painter.
Hardware / VR: Optimized and played on Meta Quest Pro.
3D & Motion: Modeling and animation in Cinema 4D, with video compositing in After Effects
Web 3D Game: Interactive web deployment using Spline.

Bear Island

A VR experience on a forested island, played in PC VR on Meta Quest Pro: grab interactions, physics, destruction and buoyancy.

VR interaction patterns: navigation, a VR Grab component, physics.
Physics simulation: Chaos destruction, buoyancy on water.
Living environment: fire material, plants moving in the wind, Niagara particles.
Logic, lighting and sound: Blueprints for lights and animations, sound cues.
Assets: hand and asset modelling, texturing in Substance Painter.

Underwater

An underwater game concept (January 2023)

A concept video in Cinema 4D, then a playable version in Spline with sound, fly controls and physics.

Environment: underwater world and marine life in 3D.
Concept video: rendered in Cinema 4D.
Playable game: exploration in Spline, with sound, fly controls and physics.
Low poly modeled Assets
Low poly modeled Assets

VR landscapes

Three versions of a relaxing 360° landscape in Unreal Engine 5.2: evening, daytime, and a painterly version made with a Kuwahara filter.

Landscape: hills and terrain built with node graphs in Unreal’s landscape tools.
Procedural foliage and trees: spread across the terrain.
Quixel Megascans: the scenes are built from Megascans elements.
Kuwahara filter: a post-process material for the artistic version: flat, brush-like patches of colour with sharp edges.
360° export: of the videos for YouTube.

3D coworking

A playable coworking space built in a winter day with Quixel assets, set up for projection and a PS5 controller.


Sleepy Hollow’s abandoned city

An environment in progress in Unreal Engine: night mood, fog and lighting.


What I also built

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Posted Oct 12, 2026

VR and playable worlds: a VR island in Unreal Engine, an underwater game in Spline, 360 landscapes and a playable coworking space.