Bear Island, a VR experience in Unreal Engine by Emilie ThonatBear Island, a VR experience in Unreal Engine by Emilie Thonat

Bear Island, a VR experience in Unreal Engine

Emilie Thonat

Emilie Thonat

VR Bear Island: Interactive 3D Environment

VR Bear Island is an immersive virtual reality experience set on a forested island inhabited by a bear.

The environment was built entirely in Unreal Engine and optimized to be played in PC VR on the Meta Quest Pro.


🧩 Stack

Unreal Engine: VR template foundation & environment build
Blueprints: Visual scripting for interactions & gameplay mechanics
Niagara: Particle systems & visual effects
Chaos: Real-time physics and destruction simulation
Substance Painter: Custom 3D texturing and material
Played on a Meta Quest Pro

🐻 What I built

VR interaction patterns: navigation, a VR Grab component, physics.
Physics simulation: Chaos destruction, buoyancy on water.
Living environment: fire material, plants moving in the wind, Niagara particles.
Logic, lighting and sound: Blueprints for lights and animations, sound cues.
Assets: hand and asset modelling, texturing in Substance Painter.
The island: waterfall, rope bridge and dock
The island: waterfall, rope bridge and dock
Camp, tent and campfire
Camp, tent and campfire
Fire material, seen through the bear's paws
Fire material, seen through the bear's paws
Rowboat and oar on the water
Rowboat and oar on the water
Rope bridge, lantern, flower meadow and chopping block
Rope bridge, lantern, flower meadow and chopping block
VR grab: picking up the axe
Campfire flames

What I also built

Like this project

Posted Oct 18, 2024

VR experience on a forested island in Unreal Engine: VR interactions, physics, Chaos destruction, buoyancy, Niagara, sound design, on Meta Quest Pro.