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Best English-speaking freelance Game Designers to hire in 2025

Looking to hire English-speaking Game Designers for your next project? Browse the world’s best freelance Game Designers on Contra.

Trusted by 50K+ teams from creative agencies to high growth tech companies

Logo for Wix StudioLogo for RiveLogo for WebstudioLogo for GlorifyLogo for JitterLogo for FlutterFlowLogo for PeachWebLogo for CanvaLogo for Lottie FilesLogo for Workshop BuiltLogo for BuildshipLogo for AppsumoLogo for FramerLogo for BarrelLogo for BubbleLogo for LummiLogo for WebflowLogo for GrayscaleLogo for Stride UXLogo for InstantLogo for SplineLogo for KittlLogo for RelumeLogo for HeyGenLogo for Replo
Logo for Wix StudioLogo for RiveLogo for WebstudioLogo for GlorifyLogo for JitterLogo for FlutterFlowLogo for PeachWebLogo for CanvaLogo for Lottie FilesLogo for Workshop BuiltLogo for BuildshipLogo for AppsumoLogo for FramerLogo for BarrelLogo for BubbleLogo for LummiLogo for WebflowLogo for GrayscaleLogo for Stride UXLogo for InstantLogo for SplineLogo for KittlLogo for RelumeLogo for HeyGenLogo for Replo
FAQs

What details should I provide in the project brief?

When writing a project brief for hiring a game designer, be clear about your game's goals. Explain the type of game, its target audience, and style. Include your timeline and any specific requests you have for game elements. The more details you provide, the easier it will be for the designer to understand what's needed.

How can I specify the design style I want?

Share examples of other games or art styles you like. Describe the mood or feeling you want your game to have. Make sure the designer knows if you want something bright and colorful or dark and moody. Clear visuals and examples help in aligning your vision with the designer's work.

How do I create a project timeline?

Start by breaking down the project into smaller tasks. Decide how long each task should take. Talk to the designer to make sure the timeline is realistic. Be sure to include some extra time for unexpected delays.

What milestones should I set in the project plan?

Set milestones for key parts of the project, like initial sketches, prototypes, and final designs. Milestones help track progress and keep the project on time. They also give you a chance to give feedback and make changes as needed.

How can I make sure the game designer understands my feedback?

Be clear and specific when giving feedback. Use simple language and examples to explain what you like or don’t like. Ask the designer to summarize your feedback in their own words. This helps make sure you are both on the same page.

How should I review the designer's portfolio?

Look at the designer's past work to see if their style matches what you want. Check for creativity and attention to detail. Think about how their skills can bring your game vision to life. A good portfolio will have varied projects that showcase their abilities.

Why is it important to establish communication rules at the beginning?

Decide how and when you will communicate with the designer. Regular updates help keep everyone informed and engaged. Knowing when you’ll hear from the designer can also give you peace of mind. It sets expectations for how you'll work together.

How do I clarify the scope of the project?

Write down all the tasks you want the designer to do. Make a list of what is included and what is not. Talk it over with the designer so there are no surprises later. Being clear about the scope helps the project stay on track.

What should I do if I want to make changes to the project?

Discuss any changes you want with the designer as soon as possible. See how the changes affect the timeline and scope. Work together to agree on any new plans. Quick and open communication helps to keep the project running smoothly.

How can I ensure a good working relationship with the game designer?

Be open, respectful, and honest in all interactions. Give constructive feedback and be open to suggestions. Celebrate small wins together. Building a positive relationship makes the project more enjoyable and successful for everyone.

Who is Contra for?

Contra is designed for both freelancers (referred to as "independents") and clients. Freelancers can showcase their work, connect with clients, and manage projects commission-free. Clients can discover and hire top freelance talent for their projects.

What is the vision of Contra?

Contra aims to revolutionize the world of work by providing an all-in-one platform that empowers freelancers and clients to connect and collaborate seamlessly, eliminating traditional barriers and commission fees.

I boost and optimize mobile games with trailers and ads!
$25k+
Earned
47x
Hired
4.9
Rating
45
Followers
Interactive 3D • Spline expert • Unreal engine
$1k+
Earned
2x
Hired
5.0
Rating
81
Followers
Multidisciplinary Creative: Designer & Animator
$10k+
Earned
43x
Hired
5.0
Rating
89
Followers
3D Environment Artist for games
$10k+
Earned
13x
Hired
5.0
Rating
10
Followers

People also hire

Explore projects by English-speaking Game Designers on Contra

Cover image for Anime Style Social Media Kit
Anime Style Social Media Kit
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187
Cover image for AI Prompt Engineering: Enhancing Video Game Development with AI
AI Prompt Engineering: Enhancing Video Game Development with AI
0
165
Cover image for Interactive 3D Mini-Game Animation for IAGora by Learning Heroes
Interactive 3D Mini-Game Animation for IAGora by Learning Heroes
2
72
Cover image for Mobile Game Development
Mobile Game Development
0
14
Cover image for Art Work and 3D Modelling
Art Work and 3D Modelling
0
18
Cover image for Manicas: A Thrilling Post-Apocalyptic Zombie Survival Game
Manicas: A Thrilling Post-Apocalyptic Zombie Survival Game
0
17
Cover image for Screaming Bull
Screaming Bull
0
12
Cover image for Underwater world video game concept
Underwater world video game concept
3
36
Cover image for 3D Game Assets
3D Game Assets
1
40
Cover image for Creating a Next-Generation Gaming and NFT Marketplace
Creating a Next-Generation Gaming and NFT Marketplace
0
6
Cover image for Once Upon a Fairytale Frank | Character Design & Illustration
Once Upon a Fairytale Frank | Character Design & Illustration
0
9
Cover image for Milagro's Magic Nose
Milagro's Magic Nose
0
9
Cover image for Adaptive Editorial Illustrations
Adaptive Editorial Illustrations
0
27
Cover image for Immersive Board Game Art Design
Immersive Board Game Art Design
0
16
Cover image for Monster Run
Monster Run
0
25
Cover image for Flip run
Flip run
0
8
Cover image for Bridge Count
Bridge Count
0
10
Cover image for Music Game
Music Game
0
13
Cover image for Jewelry Maker
Jewelry Maker
0
6
Cover image for Cat Tennis
Cat Tennis
0
9
Cover image for Team fight
Team fight
0
10
Cover image for Paparazzi Simulator
Paparazzi Simulator
0
32
Cover image for Moving Trampoline
Moving Trampoline
0
6
Cover image for Snowball Fight
Snowball Fight
0
10
Cover image for Slot Game
Slot Game
0
6
Cover image for Sephora Universe
Sephora Universe
0
70
Cover image for Pixelynx Ecosystem
Pixelynx Ecosystem
0
42
Cover image for Power Rangers: Morphin Legends
Power Rangers: Morphin Legends
0
60
Cover image for Digital Truist Park
Digital Truist Park
0
45
Cover image for Meme Kart Racing
Meme Kart Racing
0
51
Cover image for Cosmic Jump
Cosmic Jump
0
65
Cover image for Spine Pro 2D Animation
Spine Pro 2D Animation
1
33
Cover image for Puzzle Game
Puzzle Game
0
16
Cover image for Grand Theft Auto VI / Pause Menu / UI Design Concept
Grand Theft Auto VI / Pause Menu / UI Design Concept
2
89
Cover image for 3D Character Design (Shaman)
3D Character Design (Shaman)
2
31
Cover image for 3D Character Design (Barbarian)
3D Character Design (Barbarian)
0
45
Cover image for VR Bear island
VR Bear island
1
26
Cover image for 3D Prop Design
3D Prop Design
0
8
Cover image for The Traveller" – Realistic 3D Character Model
The Traveller" – Realistic 3D Character Model
0
29
Cover image for "Plagued Shaman" - 3D Character Design
"Plagued Shaman" - 3D Character Design
0
47
Cover image for Mecha Cat Game animation Spine 2d :: Behance
Mecha Cat Game animation Spine 2d :: Behance
1
17
Cover image for Aware Augmented Reality
Aware Augmented Reality
0
15
Cover image for Before The Storm - Unreal Engine 5
Before The Storm - Unreal Engine 5
1
19
Cover image for Bandit Camp - Level Art
Bandit Camp - Level Art
1
11
Cover image for The Market - Unity
The Market - Unity
2
19
Cover image for Social media post Design
Social media post Design
1
6
Cover image for BattleMania
BattleMania
0
8

Top services from English-speaking Game Designers on Contra

Top locations for English-speaking Game Designers

English-speaking Game Designers near you

Cover image for UNEXTINCT Echoes of the Wild | Apple Vision Pro
UNEXTINCT Echoes of the Wild | Apple Vision Pro
0
7
Cover image for Casual Bingo Game w Skill-based Competition
Casual Bingo Game w Skill-based Competition
0
25