Creation of 3D Characters Designs

Starting at

$

40

/hr

About this service

Summary

I offer custom-designed 3D characters for games, films, and high-quality renders, crafted to meet your specific project needs. With extensive experience, I focus on creating visually compelling, well-optimized characters that are both functional and creatively unique. My ability to deliver both artistic depth and technical precision sets me apart, ensuring your characters stand out and perform seamlessly in any environment.

Process

Step-by-Step Process for Creating 3D Characters for Games, Films, and Renders
1. Client Consultation & Concept Development
Discuss the character's design, style, and project requirements (games, films, renders) with the client. Gather references and agree on the character's visual and functional specifications.
2. High-Poly Sculpting (ZBrush)
Start by sculpting a highly detailed version of the character in ZBrush, focusing on form, proportions, and intricate details. Share progress updates with the client for early feedback.
3. Low-Poly Modeling & Retopology (Maya)
Transfer the high-poly model to Maya and create a low-poly version suitable for animation and game engines. This step ensures optimal performance while maintaining the character’s quality.
4. UV Mapping (Maya)
Unwrap the character’s UVs in Maya, preparing it for texturing. Proper UV mapping ensures textures are applied accurately and efficiently across the character’s surface.
5. Texturing (Substance Painter)
Import the UV-mapped model into Substance Painter and begin the texturing process. Apply detailed textures, including color maps, normal maps, roughness maps, and more. Share textured previews with the client for approval.
6. Rigging (Optional - Maya or Unreal Engine)
If the character requires animation, rig the model with a skeleton in Maya or Unreal Engine, based on client preferences, to prepare it for movement.
7. Lighting & Rendering (Maya or Unreal Engine)
Set up lighting and environments in either Maya or Unreal Engine to render high-quality images or animations. Choose the rendering software based on the client's preferred platform.
8. Client Feedback & Revisions
Send the rendered character for client review. Make any necessary adjustments or revisions based on the client's feedback to ensure the character meets all specifications.
9. Final Delivery
Deliver the final character model in formats like FBX, OBJ, or Unreal Engine packages, along with any textures, rigs, and rendered images or animations. Source files can also be included upon request.

FAQs

  • What industries or projects do you create 3D characters for?

    I create 3D characters for a variety of industries including video games, film production, and standalone renders for marketing or promotional materials.

  • What tools do you use to create the 3D characters?

    I primarily use ZBrush for high-poly sculpting, Maya for low-poly modeling and UV mapping, Substance Painter for texturing, and either Maya or Unreal Engine for rendering, depending on client preferences.

  • How long does it take to create a 3D character?

    The timeline varies depending on the complexity of the character. Typically, a character can take anywhere from 2-4 weeks, including feedback and revisions.

  • Can I request changes during the creation process?

    Yes, I provide regular updates at different stages (high-poly sculpting, texturing, rendering), and I offer 2-3 rounds of revisions based on your feedback to ensure the character meets your expectations.

What's included

  • Custom 3D Character Model

    A fully-designed 3D character tailored to the client's specifications, ready for integration into games, films, or renders. High-quality renders of the 3D character in various poses and lighting setups, suitable for promotional materials or use in static visuals. All necessary texture maps (diffuse, normal, specular, etc.) and material files to ensure the character looks realistic and cohesive in different environments.


Skills and tools

3D Designer
Game Designer
3D Modeler
Adobe Substance 3D Painter
Autodesk Maya
Blender
Unreal Engine
Zbrush

Industries

3D Technology

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