A Real-Time Cinematic in Unreal Engine by Emilie ThonatA Real-Time Cinematic in Unreal Engine by Emilie Thonat

A Real-Time Cinematic in Unreal Engine

Emilie Thonat

Emilie Thonat

A real-time cinematic in Unreal Engine

Made during the Epic Games Animation Bootcamp. A complete real-time cinematic sequence focusing on character animation, camera direction, and dynamic physics simulation.


🧩 Scope & Stack

• Worldbuilding, Lighting & Rendering (Unreal Engine): Engine build, scene composition, modelling, materials, landscape, and foliage. Atmospheric lighting, post-process volumes, color grading, and cinematic rendering.
Animation & Logic (Blueprints & Sequencer): Visual scripting and interactive logic. Camera animation, timeline editing, and real-time cinematic direction.
Effects & Physics (Niagara & Chaos): Particle systems, visual effects, and real-time physics simulation.

Moodboard

Rendering


What I also built

Like this project

Posted Feb 1, 2024

Real-time cinematic from the Epic Games Animation Bootcamp in Unreal Engine: worldbuilding, Sequencer cameras and editing, lighting, color grading.