Epic Games Animation Bootcamp, a cinematic in Unreal Engine by Emilie ThonatEpic Games Animation Bootcamp, a cinematic in Unreal Engine by Emilie Thonat

Epic Games Animation Bootcamp, a cinematic in Unreal Engine

Emilie Thonat

Emilie Thonat

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Overview

Project made during the Epic Games Animation Bootcamp: a real-time cinematic in Unreal Engine, from character rigging to real-time animation.

What I built

Worldbuilding: modelling, materials, landscape and foliage.
Animation: Blueprints and animation in Sequencer.
Lighting and rendering: atmospheric lighting and post-process volumes.
Effects: Niagara particles and Chaos physics.

Stack

Unreal Engine: the real-time engine for the whole cinematic.
Blueprints: logic and animation triggers.
Sequencer: cameras, animation and editing.
Niagara: particle effects.
Chaos: physics and destruction.

Moodboard

Rendering

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Posted Feb 1, 2024

Real-time cinematic made during the Epic Games Animation Bootcamp: worldbuilding, Blueprints, Sequencer, landscape and lighting, Niagara.