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Escape Room Challenge is an interactive e-learning game where learners explore a locked room, collect items, and use them strategically to escape. Players interact with four room elements — Desk, Cabinet, Door, and Window — in a logic-based sequence. Items collected unlock new actions, creating a conditional gameplay experience driven by item-based decisions. The module applies branching logic to simulate real-time problem solving through interaction and inventory-based progression. FEATURES: 4 interactive hotspots Item collection system Conditional branching Inventory display Hint system Victory and replay screens GAMEPLAY FLOW: Search Desk → Collect Flashlight Use Flashlight → Unlock Cabinet Collect Key → Unlock Door Use Key → Escape SKILLS DEMONSTRATED: Variable tracking Conditional layers Item-based logic Inventory states Game mechanics Hotspot interaction