Dave & Buster’s was in a slump; foot traffic and cash were tanking thanks to rivals like Top Golf and shifting vibes in entertainment.
Their old app? It didn't slap, as the kids say these days.
Dave & Buster's / Old / Mobile App
The challenge?
Make a new app that syncs with in-store stuff: loyalty, payments, you name it. As well as getting people hyped to use it — not just for points, but for fun.
Dave & Buster's / Overview / Project Overview
As the Product Designer, I...
Jumped in to increase downloads, in-app spending, and repeat visits.
How? I turned it into a game: challenges, leaderboards — plus a new loyalty program to rizz up the in-app sales (@gen-z, did I use that correctly?).
So, here's what I did:
I dug into research, SWOT analysis, mocked up prototypes, tested like crazy, and teamed up with product, engineering, and marketing to nail the launch.
Dave & Buster's / New / Plan of Action
Dave & Buster's / New Mobile App Wireframes
Receipts?
23% more downloads, 11% more active users, 14% bump in game card buys, 9% fatter food orders, and a 6% happiness boost.
Before I talk about the key takeaways, may I present to y'all, the new, and improved, Dave & Buster's mobile app:
Dave & Buster's / New / Mobile App Redesigned
So, what were the lessons learned from this project?
Gamify it, simplify it, and personalize it — people stick around and spend more.
Download the app, meet the crew at your nearest location, and play some skee-ball with some 🍔 and 🍻