Freelance AR/VR Developers in United Kingdom
Freelance AR/VR Developers in United Kingdom
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Florencia Solari
pro
United Kingdom
Creative Technologist | AR/VR, WebXR, 3D & AI
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Creative Technologist | AR/VR, WebXR, 3D & AI
0
All-Access FIFA World Cup 2022
0
1
0
AR Experience Development for Vauxhall Astra Electric Launch
0
0
0
Diablo Immortal WebXR Portal
0
1
0
Identities: AR Virtual Try-On
0
1
AR/VR Developer
(11)
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Imran Ahmed
United Kingdom
Full-stack web/app developer | React, Node, Firebase expert
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Full-stack web/app developer | React, Node, Firebase expert
0
Shift Date: Immersive VR/AR Experience
0
1
0
Decor 360° VR/AR Experience Design
0
2
0
VR Game Design & Development (VR Aim Experience)
0
1
1
Falcon Club – Travel & Booking Platform
1
1
AR/VR Developer
(3)
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Radeeyah Ade
pro
London, UK
Creative Experience Technologist
1x
Hired
5.0
Rating
6
Followers
Top
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Creative Experience Technologist
0
Augmented Reality Agent: Proxemics
0
86
0
AI Data Transformation for Funding Opportunities
0
6
1
Virtual Rehabilitation board game for individuals with Aphasia
1
8
0
Vast - An art/history project
0
200
AR/VR Developer
(1)
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Tony Glover
pro
United Kingdom
3D Data Visualisation Specialist
5.0
Rating
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3D Data Visualisation Specialist
0
Virtual Art Gallery and Exhibition Space
0
27
0
3D Data Visualisation
0
31
0
Physics and Simulation
0
15
0
3D Medical Visualisation
0
20
AR/VR Developer
(1)
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xmx Luo
London, UK
Colorful illustrations with diverse, playful characters.
17
Followers
Expert
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Colorful illustrations with diverse, playful characters.
3
Starbucks - Where we connect
3
25
1
Digital Life
1
4
1
Trusted House Sitters
1
4
1
Barcelona!
1
4
AR/VR Developer
(1)
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Loris Mantello
London, UK
A good design is a good product
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A good design is a good product
0
Football manager 2024 XBOX
0
5
0
GILLETTE X MOVEMBER
0
4
0
Hellmann's Up Your BBQ Game - Official BBQ Partner of UEFA EURO…
0
5
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AR/VR Developer
(1)
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Muhammad Talal
Manchester, UK
Building next-gen Interactive experiences
$5k+
Earned
1x
Hired
17
Followers
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Building next-gen Interactive experiences
17
I worked on a multiplayer VR Search & Rescue simulation. I built the online stack in Unreal using Epic Online Services (EOSOnlineSubsystem) and Vivox voice chat, handled session creation + server/client synchronization, and delivered key VR interactions (grabbing/manipulation) plus traversal systems like vehicles and real-world terrain streaming with Cesium to support realistic rescue missions.
17
308
1
Built a Collab Viewer style toolset inside the UE5.5 project and made it reliable for dedicated-server multiplayer. I migrated/merged the Collab architecture into a my project (GameMode, PlayerController, Pawns, PlayerState), fixed reference/compile issues, and wired the tools to our custom UI for both First Person and Orbit pawns. Key work included replication/RPC cleanup so tools work over a server, plus integrating tools like annotations (text, paint and erase), transform, Datasmith runtime loading (replicated so one client’s load appears for others), measuring/dimension tool (place/edit/delete and unit switching), and bookmarks (place, list UI and teleport with rotation). A network-ready collaboration layer in custom with UI-driven workflows and server-validated replication, ready for packaging/testing and ongoing polish
1
1
165
3
Terrain Importer for Unreal Engine (Python + Custom UE Plugin) I built an end-to-end terrain importer that converts raw terrain dataset files into fully usable Unreal Engine landscapes automatically. Before this, importing and setting up ~45 landscape tiles in Unreal could take ~60 minutes and was easy to mess up. I wanted a fast, repeatable pipeline. It allows: Python reads the dataset and generates Unreal-ready .r16 heightmaps Python automation creates a new Unreal project and imports the heightmaps Custom UE plugin (C++) builds Landscapes from the imported heightmaps and places them correctly in the level Foliage: automatically placed across the terrain The workflow reduce from ~60 minutes to ~5 minutes for ~45 landscapes (~12× faster) and made it deterministic and repeatable ideal when terrain needs frequent regeneration.
1
3
193
20
I worked on Sand Bullet (Unity 3D) a top-down shooter indie title and owned the full development cycle from early concept to final deployment. I built the core tech including enemy AI, a flexible weapon system, and in-game power-ups, then pushed it through release on Steam, where it picked up real user traction and feedback that helped shape polish and iteration.
2
20
355
AR/VR Developer
(1)
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Matthew Tibbenham
London, UK
Video game developer and designer: Specializing in XR & AI
New to Contra
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Video game developer and designer: Specializing in XR & AI
0
VR Game & Narrative Designer on Peaky Blinders: The King's Ransom VR game.
0
29
2
Narrative Designer, Writer, and Performance Director on Supermassive Games's Directive 8020
2
47
0
An upcoming feature film starring James Cosmo, Arifin Putra, and Hannah Al-Rashid that I produced and directed.::
0
32
0
Colors of Our Memories - Upcoming VR Game made in Unity
0
35
AR/VR Developer
(1)
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