I worked on Sand Bullet (Unity 3D) a top-down shooter indie title and owned the full development ...I worked on Sand Bullet (Unity 3D) a top-down shooter indie title and owned the full development ...
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I worked on Sand Bullet (Unity 3D) a top-down shooter indie title and owned the full development cycle from early concept to final deployment. I built the core tech including enemy AI, a flexible weapon system, and in-game power-ups, then pushed it through release on Steam, where it picked up real user traction and feedback that helped shape polish and iteration.
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A.'s avatar
Impressive work bro
Muhammad's avatar
Thank you
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