I worked on a multiplayer VR Search & Rescue simulation. I built the online stack in Unreal using...I worked on a multiplayer VR Search & Rescue simulation. I built the online stack in Unreal using...
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I worked on a multiplayer VR Search & Rescue simulation. I built the online stack in Unreal using Epic Online Services (EOSOnlineSubsystem) and Vivox voice chat, handled session creation + server/client synchronization, and delivered key VR interactions (grabbing/manipulation) plus traversal systems like vehicles and real-world terrain streaming with Cesium to support realistic rescue missions.
Wanting another run even when you are bad at it is a pretty good sign. What took more iteration in Heatwave, the driving feel or the police chase behavior?
I’m currently designing a modern gaming mobile app focused on creating a smooth, engaging, and intuitive experience for gamers.
The design explores game discovery, featured games, game details, personal library, downloads, player profiles, and community-focused interactions, using a clean combination of deep navy, blue, cyan, and white.