Freelancers using Blender in Rome
Freelancers using Blender in Rome
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Vadim Popov
Italy
Motion Graphics Designer | Animated Video for Marketing
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Motion Graphics Designer | Animated Video for Marketing
0
SaaS Promo Videos | Motion Design for Ply
0
5
0
Motion Graphics Explainer for TMT ID | Mobile Identity & Fraud …
0
4
0
Product Promo Videos for Various Clients
0
18
0
Conceptual 3D Web-Motion Video for a Promotional Event
0
13
Blender
(5)
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Michela Potena
Rome, Italy
let’s bring your digital dreams to life :)
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let’s bring your digital dreams to life :)
0
🙎🏻♀️ Character Presentation
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8
0
Simple Textured Well Model 🕳️
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16
0
🍕Icon Set for Food Delivery App
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14
0
Powerpuff Girl Avatar 🕹️
0
22
Blender
(6)
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Kenes Akishev
Rome, Italy
Master of 3D Motion Design
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Master of 3D Motion Design
0
How Chatting Feels on Behance
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3
0
GUNS on Behance
0
2
0
A boat in the sea on Behance
0
3
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Blender
(3)
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Samuel Carvajal Yannarella
Italy
AI Creative - Consultant
$10k+
Earned
3x
Hired
126
Followers
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AI Creative - Consultant
21
"Automate the skills you are willing to lose." That quote just changed my life. I've had an internal battle for the past few years. I've wanted to learn 3D, but I've never had the discipline to finish a project—or even a course. I always end up feeling guilty, like I've wasted my time or money. I've realized that one of my biggest problems is that I don't have the patience for the level of detail that I admire so much in 3D. I admire 3D artists because they have the mindset to perfect even the smallest details to make a render look incredible, even if no one else notices them. So every time I started a 3D tutorial, I'd get frustrated when I couldn't achieve that "perfect" result. Eventually, I'd quit and tell myself, "This isn't for me." With AI, of course, everything becomes easier and faster—or at least much easier and faster compared to traditional 3D workflows. When I started using AI, I was excited that I could create these complex ideas in minutes, and the results were fantastic. But after two years of working with AI, I've realized that I want to create more ambitious projects using hybrid filmmaking techniques. And I've also realized that even though I could make them entirely with AI, I still want to learn and use 3D software like Unreal Engine. I've trained my brain to expect everything to be easy and fast, and I've forgotten the value of the struggle. I say "easy and fast" because, to deliver truly high-quality work with AI, you still need to know what you're doing. You need an understanding of cinematic language, a clear creative vision, patience, and the willingness to iterate over and over again. After watching this conference by Blender Guru (I still don't think I ever finished that freaking donut 😢), I realized, after reading that final quote, that there's a way for me to use 3D software without feeling like I'm dying in the process... again. Modeling makes me anxious and stressed. But whenever I worked on texturing and lighting in 3D, I absolutely loved it. So I've decided to use AI to create and model the things that would normally take me days, reducing them to minutes or hours, and then spend my time perfecting the parts I genuinely enjoy—lighting, texturing, compositing, and bringing everything together. I know a lot of people will probably disagree with me because modeling is at the heart of 3D. And honestly... I wish I had that passion. Believe me. But I don't actually want to become a 3D artist. I deeply admire 3D artists. I admire VFX artists. But it's not my passion. I think this has always been an internal struggle of mine. Whenever I start learning something new, I feel like I have to abandon everything else and make that new thing my identity. But that's not true. For me, 3D isn't the destination. I'll continue to admire the artistry, craftsmanship, and dedication of 3D and VFX artists with all my heart. But for me, 3D is a tool—a powerful one—not the engine that drives my creativity. And maybe that's okay. Automate the skills you're willing to lose, so you can spend more time mastering the ones you truly love. Watch the video here https://www.youtube.com/watch?v=1vB3JXzewx0 maybe you can enjoy it as well 😉 The skills that I want to master and perfect over time are: - Speaking with confidence - Storytelling - Write better What is the point of having a perfect 3D scene with the greatest textures if I can’t even pronounce a simple line? Not everything has to be technical. We are the main project of our lives.
1
21
608
21
AI Spec Ad for Jack & Jill (https://www.linkedin.com/company/jackandjillai/) AI 🤖
8
21
797
18
Italian Summer Vibes
3
18
661
49
AI Spec Brand Design.
15
49
1.2K
Blender
(1)
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Arcangelo Pisa
Italy
Mobile and ML Software Engineer
$5k+
Earned
1x
Hired
5.0
Rating
1
Followers
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Mobile and ML Software Engineer
0
Emotion twin
0
36
0
Spark Management Platform
0
25
0
Ricette Perfette App
0
18
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Blender
(1)
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Chiara Pucci
Rome, Italy
Strategy-first Brand Designer
5.0
Rating
12
Followers
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Strategy-first Brand Designer
0
Heroes of the Unknown – Board Game
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6
0
Harry-Potter-Themed Wedding Gift Bottles Lables&Recipe
0
6
0
Brand Identity Development for Altior Group
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5
0
Rebranding for MAF
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4
Blender
(2)
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Sherry Batra
Italy
Designing In IRL, URL & AR 👩🏼🎨
$1k+
Earned
5x
Hired
4.8
Rating
56
Followers
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Designing In IRL, URL & AR 👩🏼🎨
2
Live Curly | 3D
2
25
2
Intricate Details of Cotton Cashmere | 3D Fashion
2
169
0
Fashion & Digital Designer | Brand & Web Designer
0
74
1
Rockstar | IRL Fashion
1
65
Blender
(3)
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Alessandro Cofone
Rome, Italy
Design Lead & Co-Founder Dopamine Studio
8
Followers
Certified Partner
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Design Lead & Co-Founder Dopamine Studio
1
BIZZ, Immersive 3D E-Commerce Experience
1
8
0
Drake Related Rebuild
0
11
20
💻 Cyberpunk Redone: an exploration of immersive web design. Inspired by the Cyberpunk 2077 terminal UI, this project reimagines that world for the web, complete with Message panels, Radio stations, a NET browser, and the Autofixer, where users can browse vehicles from the Cyberpunk universe. It was both a creative and technical challenge: the original interface isn’t responsive, so adapting it to work seamlessly across desktop, tablet, and mobile was a key part of the process. The goal was to capture the game’s atmosphere while keeping it functional and fluid on the web. Built in Webflow and Figma, with custom code, gradients, blending modes, and subtle neon effects to bring the world to life. #ShareYourWork #Contra #Webflow #Figma
20
236
0
Cyberpunk Redone | Cyberpunk 2077 UI Rebuild
0
15
Blender
(2)
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