Freelancers in Chile
Freelancers in Chile
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Max Iriani
pro
Santiago, Chile
Turning ideas into memorable brands.
$1k+
Earned
1x
Hired
5.0
Rating
96
Followers
expert
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Turning ideas into memorable brands.
2
Vault® — Building a modern financial brand from the ground up
2
22
2
Tercia Pay — Framer Design & Development
2
24
4
Striv — Agency Branding and Website Design
4
22
2
La Llave Website Design & Development
2
21
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Wasim Dia
Santiago, Chile
AI & No-Code Builder | Founder of Onyx Labs Agency
1x
Hired
4.2
Rating
28
Followers
Expert
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AI & No-Code Builder | Founder of Onyx Labs Agency
0
🧵 AI agents can build UIs. They just can't design them. I fixed that. design.market is a free library of design skills — packaged so Codex, Claude, Gemini & MCP agents can actually ship interfaces that look like a human designer touched them. Here's what's inside 👇 Drop a skill into your project and your agent suddenly knows: — Color systems & tokens — Typography scales & hierarchy — Dashboard layouts (not generic ones) — Mobile onboarding patterns — Branding & motion language — Accessibility rules built in Not Figma files. Not static assets. Markdown + JSON your agent reads and applies. Works with: ✅ Codex / OpenAI → drop into AGENTS.md ✅ Claude / Claude Code → drop into CLAUDE.md ✅ Gemini → gemini-extension.json ✅ MCP → any compatible client https://design-focused-marketplace-582.created.app If you've ever watched your agent generate a "SaaS dashboard" that looks like it's from 2014 — this is the fix.
0
102
0
zo-mastery is an interactive learning platform to help people take advantage of all that Zo Computer has to offer it's a gamified course with 4 levels, 12 lessons, quizzes, and capstone projects that will have you fall in love with Zo like I did
0
153
1
I named the brand after my dog, Makoto wasn't just a pet. He was the only investor who ever believed in me unconditionally. When I say the brand (I want to turn this submission into a real project) name out loud Makoto (誠) I'm not saying "sincerity" in Japanese. I'm saying his name. The name he answered to. The project isn't about dog merch. It's about the Hachiko lesson he taught me without ever knowing it: loyalty is a language that outlives the speaker. It has been really rough these past few months, but tough the road to the top is uphill Enjoy this premium gamified ecommerce experience https://makoto-japanese-inspired-225.created.app/
1
202
2
Check out my iOS version of the webapp i developed for the #anythingship&sellremixathon "https://www.anything.com/mobile-preview/5af16840-554d-45d6-8080-f319831f253f "
2
276
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Luciano DLM
Santiago, Chile
AI Solutions Architect | Custom SaaS & Full-Stack Systems
$1k+
Earned
1x
Hired
4.9
Rating
3
Followers
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AI Solutions Architect | Custom SaaS & Full-Stack Systems
2
Make.com (http://Make.com) to n8n Migration & AI Email Parsing 🚀 Hit a scalability wall with Make.com (http://Make.com)? This client did. Processing Work Order emails with heavy attachments was getting too expensive. I migrated their operation to a self-hosted n8n server and upgraded the logic: 🧠 AI Parsing: Integrated OpenAI to "read" emails and extract data. ⚙️ File Handling: Used CloudConvert & Google Drive APIs for attachments. 📊 Database: Sent all clean data to Airtable. Result: Fully automated backend, unlimited executions, and massive cost savings. Review: "Good work providing solutions to the project." – Jesus
2
166
4
AI-Powered Web & WhatsApp Chatbot Architecture with n8n
4
242
0
AI-Powered Social Media Automation System
0
9
0
AI-Powered Customer Sentiment Analysis for E-commerce
0
6
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Evelyn (devepy)
Chile
Developer & UI Designer : SPANISH <3
$1k+
Earned
3x
Hired
5.0
Rating
42
Followers
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Developer & UI Designer : SPANISH <3
0
Yonkett - Vehicle Management and Community App
0
69
0
Superteam Brazil Landing Page Design
0
32
0
Avellana Shopping Mobile App
0
25
0
Ludex Studio Landing Page
0
21
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Braulio Cardenas
Santiago, Chile
Creator, Artist & Musician on-chain
$5k+
Earned
34
Followers
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Creator, Artist & Musician on-chain
26
Baboonz® — Art Toy & Collectible System. Baboonz is a contemporary art toy inspired by the ancient Egyptian connection between the baboon and Thoth, the god of wisdom, knowledge, and writing. The project reinterprets this ancient symbolism through a contemporary collectible design language, positioning Baboonz between character design, contemporary art, fashion, and product design. The collection includes the sculpture, a premium satin-finish packaging system, and a TCG-inspired collectible card with metallic and holographic details, creating a cohesive physical identity and expanding the character’s lore. The goal was to make Baboonz feel museum-able — a modern collectible art object that connects ancient artifacts with the way we collect and experience objects today. Check the project here. (https://app.flora.ai/projects/ns77j6160yncy7mmp0erbh9xm58dm151) (App Flora Canvas) Check the original art (https://www.metmuseum.org/art/collection/search/545213) | Met Museum (Figure of Baboon)
15
26
765
3
Ren & the Fractal World — AI 30s Loop Short Film Ren & the Fractal World is an experimental AI-driven short film built around a simple idea: a videogame world that continuously transforms, expands, and loops back into itself. The Concept The project follows Ren as he explores a surreal fractal world populated by characters, environments, and objects from his videogame universe. The visual language combines cinematic sci-fi, fantasy, and recursive fractal structures to create a world that feels infinite — where every scene can become the beginning of another. My Process I started by building the world before generating the visuals. First, I created a story overview to define the narrative and overall direction. Then I developed the key characters, including Ren and the characters from his videogame. From there, I designed the scenarios and items, such as the Orb Sword, giving each element a clear role and visual identity within the world. Once the universe was structured, I translated these ideas into detailed prompts and began generating, selecting, and refining the visuals. The final piece was assembled through an iterative process of story development, prompting, visual generation, experimentation, and refinement. The Result The result is a cinematic exploration of an infinite videogame world — a story that doesn't really have a beginning or an end. The final sequence is designed as a continuous loop, reinforcing the idea that Ren is constantly moving through an endlessly regenerating world. Concept → Story → Characters → Scenarios → Items → Prompts → Visuals → Film A small experiment in building a complete cinematic universe from the ground up.
4
3
161
5
Spinnerz ⚡ Spinnerz is a fast-paced spinning battle game where every match is a test of skill, timing, and precision. Face powerful rivals in dynamic arenas, master unique Spinnerz, and fight your way to the top. @Easy Lens Play Spinnerz here. (https://www.snapchat.com/lens/9944ac0776fa45b89a2e23dede86a2f3?sender_web_id=f0546977-1af5-4fde-ac7a-b2a355301b43&device_type=desktop&is_copy_url=true)
5
292
4
Pet Feast Hats is an AR wearable Lens inspired by the characters from my game, Pet Feast. The goal was to extend the game's universe beyond gameplay by creating a fun cosmetic experience where users can virtually wear their favorite characters as hats. This project explores character-driven AR, lightweight wearable design, and creating complementary experiences that strengthen a game's identity. Tools used: Snapchat Lens Studio / Easy Lens 3D wearable assets AR face tracking 🎩 Available on Snapchat. (https://www.snapchat.com/unlock/?type=SNAPCODE&uuid=9dc2246d7a634dfe80756895abf32be1&metadata=01)
4
308
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Nacho Valenz
pro
Pucón, Chile
Channel, shape, finish.
$1k+
Earned
11
Followers
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Channel, shape, finish.
25
Title: FOLLOWER OF FOLLOWER OF wakes a painting nobody signed. "Christ's Descent into Hell" (The Met, 26.244) is by an anonymous follower of Hieronymus Bosch, sold as a Bosch in Prague in 1926 and still unattributed. I chose it because I love Bosch, and because a painting by a follower asks the question the whole panel is about: who follows whom. For a hundred seconds the painting comes to life without ever leaving the surface of the paint. A lantern wakes it. Light breaks the gate of hell. Adam and Eve beg with empty hands, the saved climb the stairs, Saint Christopher slips away from the devil's army with the child on his shoulders, Judas will not let go of the bag, Sisyphus keeps climbing, and the ones who stay behind keep living by the giant head. The ending comes from the Met's own technical notes: the blue corner of the sky was painted over fire. The painter changed his mind. Every shot starts from a crop of the Met's open access image: no new figures, no new colors, only what the painter left. Each crop was upscaled with Magnific Precision Upscaler, animated with Kling 3.0 Pro, with prompts refined by Claude Opus 5 inside FLORA. The narration is Gemini TTS, the score is ElevenLabs Music: a sixteenth century Franco-Flemish consort reimagined for a painting of hell. The whole pipeline ran from Claude Code on the desktop through FLORA's MCP: the agent built the graph, ran the models and kept the production ledger, and every creative decision stayed with me. Structure, shot list and sound design follow a kishotenketsu: the turn is not a fight, it is a painter changing his mind. Christ's Descent into Hell, Follower of Hieronymus Bosch (Netherlandish, second quarter of the 16th century). Oil on two oak planks, 53.3 x 116.8 cm. The Met, Harris Brisbane Dick Fund, 1926 (26.244), on view in Gallery 613. A panoramic hell where Christ breaks the gate to free the just: Adam and Eve, Noah, Abraham, David and the patriarchs climb a ruined tower, Sisyphus heaves his stone up the rock on the right, and Judas is dragged back. Paint analysis shows the orange of the burning sky continuing under the blue in the upper left corner: more of the sky was originally on fire. Public Domain, Open Access. Original artwork (The Met, Open Access): https://www.metmuseum.org/art/collection/search/435725
6
25
1.3K
6
CCRROOAAKK!! Built from failed iterations. Attempts that did not deliver. Transformations that broke, things the model added that blocked the natural flow, states that went nowhere. I trimmed them and joined them with other attempts to build this. Seedance 2.5 in CapCut Video Studio, joined by hand so the discards run as one continuous piece. If you look closely, the seams are still there, but the trip holds. Not an entry, just what the cutting room floor had to say. 🐸 My entry: https://on.contra.com/mqqFKB
2
6
282
19
CCRROOAAKK!! Another chapter from a parallel universe, a 40 second one-take AI film. The hiker returns to the toad's hollow, reaches inside and pulls out a handful of glowing matter. He breathes it in, and the trip takes him: galaxies turn inside his eyes, translucent copies of himself trail behind as he walks, his hands glitch, and his body runs through a chain of altered states, a puppet, a leather jacketed figure in colored smoke, cartoon forms, until he stops and screams inside a burning yellow aura. Then everything folds inward. He is sealed inside a transparent bubble that bursts into a cloud of multicolored particles, and the forest path is left empty. Made in CapCut Video Studio with Seedance 2.5 (16:9, 720p). Two consecutive prompts written from the same references, the second picking up exactly where the first ends, joined into a single continuous 40 second shot with no cut. Identity, location and stage references were generated as images first, with the same man rendered in each transformed state so the model could copy him faithfully instead of inventing a new character. The forest, the light and the camera stay real throughout; only the man transforms. Audio is forest ambience, footsteps and the sounds of each transformation. One note on the dialogue: the line the character shouts was not written by me. Seedance came up with it on its own, profanity included, and I left it in because it fits the moment better than anything I would have scripted.
5
19
3.8K
21
DREAM-O — The global registry of dreams. I almost never remember my dreams. I wanted an app that would tell me what I dreamed last night — and the moment I imagined it working, I knew what the company behind it would actually be. So I built that company instead. A pillow unit records every session. Twelve minutes after you wake, the company issues a record. It never explains how. What you're allowed to see of your own dream depends on which plan you pay for. ORIGIN opens one scene a month. The rest stay in custody — described in full, never opened. Their time, their length, their size, their state. Everything except what happened. After fourteen days they're destroyed. Not for the company. For you. And the company doesn't say destroyed. It says released. Every screen is written in that voice: procedural, patient, institutional. The product never winks. Nothing on any sheet tells you this is wrong — you work that out yourself, somewhere around the retention page. One prompt in Flowstep produced six screens. From there it was iteration — prompt, look, correct, look again. Text overflowing, blocks colliding, things that looked fine until I zoomed in. Every screen sits on a percentage grid with four x-values and a single hairline spine at 68.4% height. No border radius, no shadows, no serifs, no accent colour anywhere in the system. Then I connected Claude Code to Flowstep's MCP server, handed it my design guide, and asked it to audit all fourteen screens against it, one by one. A second prompt to fix what the audit found. It worked inside the Flowstep file over MCP. I went off to cook. I came back and it was ready — I just wired a few links by hand, three clicks each. Fourteen screens for twelve sheets — the record sheet exists three times, one per plan. A path you can walk end to end. Prototype: https://app.flowstep.ai/file?activeFileId=0a82e6e8-edfa-4dfb-ace8-dfb2e8122859 Social: https://x.com/JosIgnacio17989/status/2083406318304481732 Built with Flowstep · Claude Code over MCP @flowstep_ai #FlowstepChallenge
7
21
1.5K
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Valentina del Rio
Santiago, Chile
Senior Product Designer | Founder of Valentina UX
5.0
Rating
8
Followers
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Senior Product Designer | Founder of Valentina UX
0
GCare Monitoring System for Older Adults
0
15
0
Medecly Landing Page Redesign
0
7
0
Design System Development for Saludtech
0
7
0
Fintech SaaS Platform
0
13
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Nico Munoz
Chile
Growth & Performance Ads | Google, Meta, Microsoft.
2x
Hired
4.9
Rating
3
Followers
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Growth & Performance Ads | Google, Meta, Microsoft.
0
Freat app
0
42
0
Rêve Jewelry
0
36
0
Rootsoul Streetwear
0
34
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