Freelancers in ChileFreelancers in Chile
Turning ideas into memorable brands.
$1k+
Earned
1x
Hired
5.0
Rating
96
Followers
Turning ideas into memorable brands.
AI & No-Code Builder | Founder of Onyx Labs Agency
1x
Hired
4.2
Rating
28
Followers
AI & No-Code Builder | Founder of Onyx Labs Agency
Developer & UI Designer : SPANISH <3
$1k+
Earned
3x
Hired
5.0
Rating
42
Followers
Developer & UI Designer : SPANISH <3
Creator, Artist & Musician on-chain
$5k+
Earned
34
Followers
Creator, Artist & Musician on-chain
Cover image for Ren & the Fractal World
Ren & the Fractal World — AI 30s Loop Short Film Ren & the Fractal World is an experimental AI-driven short film built around a simple idea: a videogame world that continuously transforms, expands, and loops back into itself. The Concept The project follows Ren as he explores a surreal fractal world populated by characters, environments, and objects from his videogame universe. The visual language combines cinematic sci-fi, fantasy, and recursive fractal structures to create a world that feels infinite — where every scene can become the beginning of another. My Process I started by building the world before generating the visuals. First, I created a story overview to define the narrative and overall direction. Then I developed the key characters, including Ren and the characters from his videogame. From there, I designed the scenarios and items, such as the Orb Sword, giving each element a clear role and visual identity within the world. Once the universe was structured, I translated these ideas into detailed prompts and began generating, selecting, and refining the visuals. The final piece was assembled through an iterative process of story development, prompting, visual generation, experimentation, and refinement. The Result The result is a cinematic exploration of an infinite videogame world — a story that doesn't really have a beginning or an end. The final sequence is designed as a continuous loop, reinforcing the idea that Ren is constantly moving through an endlessly regenerating world. Concept → Story → Characters → Scenarios → Items → Prompts → Visuals → Film A small experiment in building a complete cinematic universe from the ground up.
4
3
161
Channel, shape, finish.
$1k+
Earned
11
Followers
Channel, shape, finish.
Cover image for Title: FOLLOWER OF
FOLLOWER OF wakes
Title: FOLLOWER OF FOLLOWER OF wakes a painting nobody signed. "Christ's Descent into Hell" (The Met, 26.244) is by an anonymous follower of Hieronymus Bosch, sold as a Bosch in Prague in 1926 and still unattributed. I chose it because I love Bosch, and because a painting by a follower asks the question the whole panel is about: who follows whom. For a hundred seconds the painting comes to life without ever leaving the surface of the paint. A lantern wakes it. Light breaks the gate of hell. Adam and Eve beg with empty hands, the saved climb the stairs, Saint Christopher slips away from the devil's army with the child on his shoulders, Judas will not let go of the bag, Sisyphus keeps climbing, and the ones who stay behind keep living by the giant head. The ending comes from the Met's own technical notes: the blue corner of the sky was painted over fire. The painter changed his mind. Every shot starts from a crop of the Met's open access image: no new figures, no new colors, only what the painter left. Each crop was upscaled with Magnific Precision Upscaler, animated with Kling 3.0 Pro, with prompts refined by Claude Opus 5 inside FLORA. The narration is Gemini TTS, the score is ElevenLabs Music: a sixteenth century Franco-Flemish consort reimagined for a painting of hell. The whole pipeline ran from Claude Code on the desktop through FLORA's MCP: the agent built the graph, ran the models and kept the production ledger, and every creative decision stayed with me. Structure, shot list and sound design follow a kishotenketsu: the turn is not a fight, it is a painter changing his mind. Christ's Descent into Hell, Follower of Hieronymus Bosch (Netherlandish, second quarter of the 16th century). Oil on two oak planks, 53.3 x 116.8 cm. The Met, Harris Brisbane Dick Fund, 1926 (26.244), on view in Gallery 613. A panoramic hell where Christ breaks the gate to free the just: Adam and Eve, Noah, Abraham, David and the patriarchs climb a ruined tower, Sisyphus heaves his stone up the rock on the right, and Judas is dragged back. Paint analysis shows the orange of the burning sky continuing under the blue in the upper left corner: more of the sky was originally on fire. Public Domain, Open Access. Original artwork (The Met, Open Access): https://www.metmuseum.org/art/collection/search/435725
6
25
1.3K
Cover image for DREAM-O — The global registry
DREAM-O — The global registry of dreams. I almost never remember my dreams. I wanted an app that would tell me what I dreamed last night — and the moment I imagined it working, I knew what the company behind it would actually be. So I built that company instead. A pillow unit records every session. Twelve minutes after you wake, the company issues a record. It never explains how. What you're allowed to see of your own dream depends on which plan you pay for. ORIGIN opens one scene a month. The rest stay in custody — described in full, never opened. Their time, their length, their size, their state. Everything except what happened. After fourteen days they're destroyed. Not for the company. For you. And the company doesn't say destroyed. It says released. Every screen is written in that voice: procedural, patient, institutional. The product never winks. Nothing on any sheet tells you this is wrong — you work that out yourself, somewhere around the retention page. One prompt in Flowstep produced six screens. From there it was iteration — prompt, look, correct, look again. Text overflowing, blocks colliding, things that looked fine until I zoomed in. Every screen sits on a percentage grid with four x-values and a single hairline spine at 68.4% height. No border radius, no shadows, no serifs, no accent colour anywhere in the system. Then I connected Claude Code to Flowstep's MCP server, handed it my design guide, and asked it to audit all fourteen screens against it, one by one. A second prompt to fix what the audit found. It worked inside the Flowstep file over MCP. I went off to cook. I came back and it was ready — I just wired a few links by hand, three clicks each. Fourteen screens for twelve sheets — the record sheet exists three times, one per plan. A path you can walk end to end. Prototype: https://app.flowstep.ai/file?activeFileId=0a82e6e8-edfa-4dfb-ace8-dfb2e8122859 Social: https://x.com/JosIgnacio17989/status/2083406318304481732 Built with Flowstep · Claude Code over MCP @flowstep_ai #FlowstepChallenge
7
21
1.5K
Senior Product Designer | Founder of Valentina UX
5.0
Rating
8
Followers
Senior Product Designer | Founder of Valentina UX
Growth & Performance Ads | Google, Meta, Microsoft.
2x
Hired
4.9
Rating
3
Followers
Growth & Performance Ads | Google, Meta, Microsoft.