βοΈ AI Travel App Concept for the Stitch Challenge
For this Stitch Challenge, I decided to test what AI can do in my strongest zone - mobile app design.
My agency and I have created 350+ mobile apps across AI, hospitality, wellness, hotel platforms, marketplaces, and travel-related products. So instead of creating just a nice UI shot, I wanted to test Stitch on something closer to a real product.
The concept:
An AI Trip Planner App that helps users discover trips, generate a personalized travel plan, optimize the budget, and turn everything into a ready itinerary.The main UX idea was to show how an AI travel agent can guide the user from curiosity to action:
β Discover trip ideas
β Generate a plan
β Build a route
β Optimize budget
β Show savings
β Push the user toward booking
I used:
a product specification
a Claude-generated visual reference
the same prompt direction in Stitch
then Figma polishing to improve spacing, hierarchy, consistency, and final presentation
Claude gave me a strong visual reference.
Stitch gave me the first working structure.
The biggest advantage of Stitch for me was iteration speed. With the free / Gemini access, I could generate and test more without constantly thinking about tokens. Claude is paid in my workflow, so for fast visual exploration Stitch was actually useful.
After Stitch generated the first version, I refined it in Figma and turned it into a cleaner, more premium mobile concept.
Final outcome:
AI Travel mobile app concept
Trip discovery experience
AI trip planning flow
Budget and savings logic
Smart recommendations
This challenge was not only about βcan AI generate screens?β
π’For me, the real question was:
Can AI help a senior mobile designer move faster from reference and prompt to a product idea that actually feels usable, structured, and business-focused?
My answer: yes - but the depth still comes from UX strategy, product thinking, visual direction, and final design judgment.
Live Link:
https://stitch.withgoogle.com/preview/3633210786682110568?node-id=6fcf2b2aafa9411b8a6f7e377f220b81
If your mobile app looks good but users still donβt activate, return, or convert - I can help you find the leak.
Book a Mobile App Diagnostic Call:
https://calendly.com/asol_design/book-diagnostic-call-linkedin-clone
#stitchchallenge #stitch #mobileappdesign #uidesign #uxdesign #productdesign #aitravel #figma #growthdesign #mobileux
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π¨YOUR APP IS NOT SLOW.
VALUE ARRIVES TOO LATE.
That is where many mobile products lose growth.
Not because users cannot technically use the app.
Because they need too much time to understand:
What changed?
What matters now?
What should I do next?
Why should I come back?
In healthcare apps, this problem becomes even more expensive.
Medical staff do not open an app to admire clean screens.
They open it to act.
Check alerts.
Review patient updates.
Track wound progress.
Complete surveys.
Handle shift reminders.
Read internal messages.
Move through care tasks without extra mental load.
If the interface makes them think too much, the product is already losing value.
For this healthcare app redesign, the goal was not to βrefresh the UI.β
The goal was to make key actions faster to recognize, easier to prioritize, and harder to miss.
Potential impact of the redesigned UX/UI:
Up to 40% faster access to key patient updates and alerts
Up to 35% reduction in cognitive load
Up to 30% faster task recognition
Up to 25% improvement in workflow clarity
Up to 20% fewer missed routine actions
This is the real job of mobile UX.
Not to make the app look new.
To make value arrive faster.
Because users do not leave only when the design is ugly.
They leave when the product takes too long to prove it matters.
Pretty UI improves perception.
Strategic UX accelerates value.
π If your mobile app looks good but users still do not activate, return, or convert, the problem may not be the UI.
The value may be arriving too late.
Book a strategy session:
https://calendly.com/asol_design/book-diagnostic-call-linkedin-clone
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πΆοΈ YOUR HEALTHCARE APP MAY NOT HAVE A RETENTION PROBLEM.
It may have a return problem.
Users start strong.
They complete onboarding.
Follow the plan.
Log actions.
Keep the streak.
Respond to reminders.
Then life happens.
They miss 1 day.
Then 3.
Then 1 week.
And when they finally come back, the app makes them feel worse.
βYour streak is broken.β
βYou missed 3 days.β
βYou are behind.β
βComplete missing logs.β
At the system level, this is status.
At the human level, it feels like punishment.
The user already knows they failed.
They donβt need more guilt.
They need a way back.
This is where many healthcare, wellness, fitness, nutrition, and habit apps break.
They are designed for perfect users.
But real users need recovery loops.
A strong app does not say:
βCatch up on everything you missed.β
It says:
βWelcome back. Start with 1 small action.β
1 meal.
1 check-in.
1 reminder.
1 next step.
This is not cute microcopy.
This is retention strategy.
Streaks motivate users when they are strong.
Recovery loops save users when they are weak.
So the real question is:
WHAT DOES YOUR APP DO WHEN THE USER RETURNS AFTER FAILURE?
Does it create pressure?
Or does it make continuing feel possible again?
I help founders find these breaking points in Healthcare UX, Mobile App Design, onboarding, first-session experience, gamification, AI app logic, paywall UX, and retention systems.
Not another visual refresh.
A mobile app product experience that helps users return, recover, continue - and stay.
BOOK A STRATEGIC CONSULTATION OR DM ME
π₯https://calendly.com/asol_design/demo
#HealthcareUX #WellnessAppDesign #MobileAppDesign #MobileAppUXDesign #RetentionUX #GrowthDesign #OnboardingUX #GamificationUX #AIAppDesign #PaywallUX #ProductStrategy #AsolDesign #asol_design
YOUR MEDICATION APP IS NOT FAILING BECAUSE OF UX.
ITβS FAILING BECAUSE IT DOESNβT MAKE PEOPLE ACT.
Most healthcare apps celebrate:
βReminder sentβ
βNotification openedβ
βSession startedβ
None of this matters.
The only metric that matters:
Did the person actually take the medication - on time - without doubt?
In most products - the answer is no.
Not because users are careless.
Because your product is weak where it matters.This is not an attention problem.
This is an action reliability problem.
Where apps break:
action is easy to delay
gap between reminder and real action
weak confirmation
user ends with doubt
In healthcare, that means:
missed doses β’ duplicated intake β’ real consequences
CORE SHIFT:
Stop designing reminders.
Start designing completed actions.
Signal β Action β Confirmation β Certainty
We redesigned PillsAlert with this focus:
RESULTS:
4.9 rating
+82% adherence
+36% retention
Β App Store
π± https://lnkd.in/egbVz6Uq
Users say:
βNow I donβt miss my medication.β
But the real signal wasnβt metrics.
It was App Store reviews:
βNow I donβt miss my medication.β
Thatβs the difference between UI
and a product that actually works.
If your product tracks intent
but doesnβt guarantee action -
you donβt have UX.
You have a dashboard.
π BOOK A DIAGNOSTIC CONSULTATION
https://contra.com/s/k6qZgFA2-mobile-app-ui-ux-design-audit-and-growth-strategy-for-mobile-app?r=ann_asol_36smcwac
#uxdesign
#mobileappdesign
#healthtech
#digitalhealth
#userretention
#productdesign
#growthdesign
#appgrowth
#asol_design
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Most apps donβt lose users. They never earn them.
In mobile products, users leave in the first 30β60 seconds.
Not because of bad UI - because value comes too late.
Across 350+ apps, the same pattern repeats:
value is delayed
effort > perceived reward
unclear progression
the product asks before it gives
Retention starts before onboarding ends.
The goal is simple:
Donβt explain the product - prove its value immediately.
Thatβs what I focus on:
fast value exposure
frictionless first actions
clear progress
early engagement loops
If users donβt stay, your product isnβt working.
Fix retention before you scale.
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β‘οΈ Your scooter app is not losing users because of UI
Users donβt drop because it looks bad.
They drop because it takes too long to act.
They open β think β hesitate β leave.
π§ ECOS - growth-focused redesign
We didnβt redesign screens.
We rebuilt the decision flow.
Map-first UX β instant action
Real-time data β faster decisions
Frictionless booking β ride in seconds
Gamification β users come back
π Results
+62% activation
+48% ride frequency
+41% retention
+29% conversion
π‘ Truth
Less thinking = more rides = more revenue
If your app looks good but doesnβt grow -
you have a product problem.
π Book a UX Audit / Strategy Session
π₯ Tags
mobile app design, ui ux design, mobile ui ux, app redesign, scooter app, mobility app, scooter sharing app, gamification ux, growth design, retention ux, product design, map based app, booking flow, user experience, app onboarding, subscription ux, user flow design, figma design, startup app, asol_design
Most dating apps optimize time in feed.
I optimized time to relevant context.Vibe Rooms reduce the distance
between opening the app
and doing something that actually matters.
Less noise.
More intent.That gap is where most retention leaks.
Tags: Growth Design, Retention Strategy, Mobile UX, Product Thinking, Dating Apps, User Behavior, UX Optimization, App Retention, Product Design, Mobile Growth asol_design
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Why most horoscope apps fail at monetization
The UI looks premium.
Engagement is fine.
Revenue is not.
The problem is not pricing.
It is timing, psychology, and first session behavior.
Paywalls appear before users experience real value.
Features are listed instead of outcomes being felt.
The product asks for commitment before trust is formed.
The solution was not a visual redesign.
It was a strategic UX and monetization audit.
We rebuilt the first session around emotional clarity.
Moved the paywall post value.
Aligned UX decisions with activation and retention metrics.
Horoscope apps donβt fail at design.
They fail at the moment they ask for money.
Where in your product do users feel value before they are asked to pay?
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π₯ Growth Design Isnβt UI. Itβs Product Strategy.
What looks like a calm wellness screen is actually a behavioral system designed to move core product metrics.
In this concept I applied 3 growth frameworks:
1. JTBD βclarity of user intent
Each category solves an immediate job: regulate emotions, regain control, shift mindset. Clear intent = faster activation.
2. Choice Architecture lower cognitive load
3. First-Session Momentum βwin early, retain longer
The interface pushes users toward a micro-success within the first few seconds. Momentum is the engine of retention.
Growth Strategic Consulting is not about visuals β itβs about designing funnels, behaviors, and systems that scale.
If your mobile startup needs a strategic growth session to uncover bottlenecks and redesign your activationβretention loop, Iβm open for requests.
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People donβt journal for productivity. They journal to feel safe.
To breathe. To slow down. To hear themselves.
In this gamified diary app, I didnβt design another blank page β
I designed a soft ritual that holds you gently when your head is loud.
The mascot isnβt for cuteness itβs empathy in UI form.
It celebrates tiny wins, comforts you on difficult days,
and makes reflection feel light instead of heavy.
π Instant mood check
π Supportive streaks
π Self-expression themes
Growth hack: people donβt stay for features.
They stay for how the product makes them feel.
Not gamification.
Emotional architecture.
Sometimes design shouldnβt push you.
It should hold you.
I build products people donβt abandon.
#mobileappdesign #gamifieddesign #pastelui #mentalhealthdesign #diaryapp #growthdesign #behavioraldesign #asoldesign