Piyush
Pro

Piyush Kacha

Motion Artist

For my second entry, I rebuilt my Brawl Archery mini-game completely inside Rive. It’s a fully playable archery experience inspired by Supercell-style UI, with moving targets, hit detection, scoring, and arrow management - all powered through Rive’s data binding and state...
For this challenge, I created Underwater Balloon Pop, a small kids’ game built fully in Rive. Number balloons from 1–9 rise up, and when a child pops one, they hear that number spoken, so they can see it, tap it, and hear it together. A tiny submarine that they can move around...
Liquid glass meets Rive. Built around the feather effect - smooth, fluid, and alive.
This skeleton ragdoll dance in Rive last weekend - pure Halloween vibes. He's got that interactive twist, grooving like the undead.
An interactive payment plan card built in Rive, featuring dynamic lighting, hover effects, and state-driven plan selection with smooth animations.