Built this character in Rive using meshes + bone binding to get a more organic, artistic feel in the motion.
The subtle deformations are small, but they completely change how alive the character feels.
That’s the part I enjoy most - making motion feel designed, not just animated.
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Built a Full 8-Ball Pool Game in Pure Rive Scripting:
Full collision detection: ball-to-ball, ball-to-cushion, and pocket detection
Real pool rules: scratch detection, wrong ball fouls, "no rail" fouls, 8-ball win/loss conditions
Ball-in-hand mechanics after fouls
Turn-based gameplay with automatic turn switching
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1.3K
🎮 Just built a complete Isometric Tower Defense game using scripting!
• 5 tower types (Arrow, Sniper, Cannon, Ice, Laser) with unique 3D designs
• 5 enemy types with distinct visuals
• 15 progressive waves
• Tower upgrade system (4 levels)
• Special abilities: Airstrike, Freeze, Gold Rush
12
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702
Neon Blaster - Procedural Arcade Shooter
A fully procedural arcade space shooter built entirely with Rive Scripting. Neon Blaster is a wave-based arcade shooter that demonstrates the power of Rive's scripting capabilities.
Key Features:
🌊 Wave System - Progressive difficulty with asteroids that split on destruction
👾 Boss Fights - Every 3 waves features a multi-phase boss with unique attack patterns (Ring Barrage, Rapid Stream, Chaos Spiral)
⚡ 6 Power-ups - Shield, Rapid Fire, Multi-shot, Time Dilation, Score Boost, and Heal
🔥 Arcade Polish - Combo multipliers, screen shake, particle explosions, and neon glow effects