Built this character in Rive using meshes + bone binding to get a more organic, artistic feel in the motion.
The subtle deformations are small, but they completely change how alive the character feels.
That’s the part I enjoy most - making motion feel designed, not just animated.
A fully procedural arcade space shooter built entirely with Rive Scripting. Neon Blaster is a wave-based arcade shooter that demonstrates the power of Rive's scripting capabilities.