Elevating CTA In-App Purchases: Two-Dots

Julie Park

Passion Project Overview:

Two Dots is a sleek, minimalist puzzle game beloved for its elegant design and challenging levels. But its monetization touchpoints—specifically in-app purchase CTAs—weren’t pulling their weight.
I saw an opportunity to rethink the copy, placement, and purpose of these CTAs to:
Drive more IAP conversions
Encourage timely user actions
Maintain Two Dots’ signature clean aesthetic
This wasn’t just copy—it was conversion-centered content design.

The Challenge:

Flat Engagement at Purchase Points The original CTAs were generic and easy to skip, resulting in lost revenue opportunities.
Lack of Urgency or Relevance Limited-time deals didn’t feel limited—there was no trigger to act now.
Design Restraints Any new copy had to be razor-sharp and elegant, blending with the game’s minimalist UI.

My Strategic Approach

1. Behavior-First CTA Design
I designed CTAs around player motivation moments—those high-emotion points when players are most likely to buy (e.g. after failing a level or running out of boosts).
2. Microcopy for Purchase Clarity
One problem with IAPs is value confusion. I rewrote descriptions to be ultra-clear:
What the user is buying
Why it helps them now
How long the deal lasts
3. Aesthetic Consistency
Instead of flashy banners or bold buttons, I proposed lightweight text treatments and animations to preserve the brand’s sophistication.
This ensured maximum visibility with minimal interruption—a must for Two Dots’ casual audience.:
Concise and Actionable Copy: Wrote short, impactful CTAs that emphasized the benefits of in-app purchases, ensuring users understood the value they were getting.
Time-Limited Offers: Highlighted urgency through limited-time deals, creating a sense of excitement and encouraging immediate action.
Placement Optimization: Collaborated with designers to strategically place CTAs at key moments, such as level completion screens, to maximize visibility and relevance.

Results (Projected Outcomes):

While this was a concept case study, these strategies are aligned with common KPI lifts from optimized game monetization flows:
Click-Through Rate on IAP Offers
Drop-off after level failures
Player sentiment around clarity + fairness
Revenue per Daily Active User (rDAU)

Why It Matters:

This case study shows how UX writing isn’t just about tone—it’s about timing, trust, and triggers.
When players are primed to act, the right CTA can:
Reduce decision fatigue
Build trust in the product
Support game goals without breaking immersion
I don’t just write buttons. I design micro-moments that drive macro-results.
Like this project

Posted May 26, 2024

A sleek, engaging puzzle game with clever levels and strategic CTAs for in-app purchases, boosting sales and conversion rates effectively.

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