Project overview
Broadcast information design that helps viewers read a high-stakes Teamfight Tactics competition as it unfolds.
The challenge
TFT matches unfold across eight boards, while early spectator tools exposed little broadcast-ready data.
The approach
For Rincón TFT, Riot Games and ESL LATAM, I designed the live points table, loading sequence, Mirage overlays, finals graphics and social assets.
The result
Key documented outcomes:
• 48 players — Official-circuit standings and match context stay readable without making viewers calculate the tournament from separate screens.
• Match clarity — The final view focuses the decisive one-on-one fight while retaining tournament context.
Designed Liga Dracónica’s broadcast system for Riot Games’ LATAM TFT competition, supporting 48 players with live standings, overlays, and finals graphics.