I was handed a lot of creative freedom, which sounds like a gift and is actually a trap. The idea was abstract and the brief was genuinely vague — a true "I'll know it when I see it," no requirements, no acceptance criteria. My instinct was to go visually interactive: big, motion-heavy, exploratory. But the audience was a client, not a user, and to a client that reads as expensive — it risked scaring PayPal off before the idea landed. So I made a deliberate trade: scale from interactive to stunning. A beautiful, art-directed look would carry the pitch instead of heavy interaction. The way through the ambiguity was iteration and interrogation — get every clarifying question answered, and when the answers run out, let the wireframes do the asking. Show, don't ask; a wireframe is a question you can point at.