C++| Unreal Engine 5 | Animation Programming | Network Ready

Joseph Charles

Game Developer
Software Engineer
Animator
Autodesk Maya
Daz 3D
Unreal Engine
Replicated Parkour System w/ 400+ animations which uses a custom movement component to translate and rotate the character across, on top/ below, onto and off of a surface in result of achieving valid hit results on the respective ray casts being performed. This Parkour System is paired with the Epic Games' Unreal Engine 5 Plugin, "Motion Warping".
Partner With Joseph
View Services

More Projects by Joseph