C++| Unreal Engine 5 | Animation Programming | Network Ready

Joseph Charles

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Game Developer

Software Engineer

Animator

Autodesk Maya

Daz 3D

Unreal Engine

Replicated Parkour System w/ 400+ animations which uses a custom movement component to translate and rotate the character across, on top/ below, onto and off of a surface in result of achieving valid hit results on the respective ray casts being performed. This Parkour System is paired with the Epic Games' Unreal Engine 5 Plugin, "Motion Warping".
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Developed a Replicated Parkour System w/ 500+ animations which uses a custom movement component. https://github.com/AEDude/Unreal_Engine_5_Parkour_System

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Game Developer

Software Engineer

Animator

Autodesk Maya

Daz 3D

Unreal Engine

Joseph Charles

🎮 Video Game Developer & Technical Animator | Unreal Engine

NIGHTMARE | Cinematic Animation | Keyframe Developed
NIGHTMARE | Cinematic Animation | Keyframe Developed
WANTED | Gameplay Death Animations | Keyframe Developed
WANTED | Gameplay Death Animations | Keyframe Developed
TESTOSTERONE | Cinematic POV Animation | Keyframe Developed
TESTOSTERONE | Cinematic POV Animation | Keyframe Developed
C++ | Unreal Engine 5 | Shooter Online | Gameplay Engineer
C++ | Unreal Engine 5 | Shooter Online | Gameplay Engineer