C++ | Unreal Engine 5 | Shooter Online | Gameplay Engineer

Joseph Charles

This is a multiplayer third person shooter game using the client server authoritative model. The game is powered by a custom plugin which uses Epic Games' Unreal Engine Networking Abstraction Layer (Online Subsytem). Said plugin enables players to connect to each other via the platform Steam using the Steam Dev App ID: 480 (Spacewar). In result Steam is granted permission to host the game sessions, connecting players using presence (connects players within the same region).
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Posted Jul 2, 2024

Developing a multiplayer third person shooter game using the client server authoritative model which is paired with a custom made network plugin.

Unreal Engine 5 | Combat System | Principle Gameplay Animator
Unreal Engine 5 | Combat System | Principle Gameplay Animator
C++| Unreal Engine 5 | Animation Programming | Network Ready
C++| Unreal Engine 5 | Animation Programming | Network Ready
NIGHTMARE | Cinematic Animation | Keyframe Developed
NIGHTMARE | Cinematic Animation | Keyframe Developed
WANTED | Gameplay Death Animations | Keyframe Developed
WANTED | Gameplay Death Animations | Keyframe Developed