A combat system developed with Game Formation. The combat system is programmed within Unreal Engine 5, however the animations are hand crafted within Blender.
Developed a Replicated Parkour System w/ 500+ animations which uses a custom movement component. https://github.com/AEDude/Unreal_Engine_5_Parkour_System
I am responsible for the character development, animation development, cloth and physics development, rendering and final output editing and compositing.
I am responsible for the character development, animation development, cloth and physics development, rendering and final output editing and compositing.
I am responsible for the character development, animation development, cloth and physics development, rendering and final output editing and compositing.
Developing a multiplayer third person shooter game using the client server authoritative model which is paired with a custom made network plugin.