Developed a multi-scene first-person RPG prototype in Unreal Engine 5 focused on smooth gameplay, performance, and visual presentation. Implemented ability-based combat, AI enemies, crafting, harvesting, inventory/equipment UI, controller support, and interactive world systems. Built scalable gameplay architecture and modular UI flows across five gameplay scenes, including combat encounters and player housing interaction systems.
Play The Prototype:
https://www.freshsnowstudio.com/
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Inspired by the Arkham Knight.
Led the development and innovation of animations within the Free-Flow Combat System by Game Formation; driving key improvements and elevating the overall gameplay experience was the ultimate goal.