WANTED | Gameplay Death Animations | Keyframe Developed

Joseph Charles

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Game Developer

3D Animator

3D Modeler

Blender

Daz 3D

The animation is crafted with hand keyed keyframes. Physics and simulations (cloth and hair) were developed in Blender. Character was developed in R3DS Wrap, Photoshop and DAZ Studio followed by being rigged and animated in Blender. Environment and Rendering was completed in Blender. Video was edited in DaVinci Resolve.
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I am responsible for the character development, animation development, cloth and physics development, rendering and final output editing and compositing.

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Game Developer

3D Animator

3D Modeler

Blender

Daz 3D

Joseph Charles

🎮 Video Game Developer & Technical Animator | Unreal Engine

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TESTOSTERONE | Cinematic POV Animation | Keyframe Developed
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C++| Unreal Engine 5 | Animation Programming | Network Ready