WANTED | Gameplay Death Animations | Keyframe Developed

Joseph Charles

The animation is crafted with hand keyed keyframes. Physics and simulations (cloth and hair) were developed in Blender. Character was developed in R3DS Wrap, Photoshop and DAZ Studio followed by being rigged and animated in Blender. Environment and Rendering was completed in Blender. Video was edited in DaVinci Resolve.
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Posted Jul 2, 2024

I am responsible for the character development, animation development, cloth and physics development, rendering and final output editing and compositing.

TESTOSTERONE | Cinematic POV Animation | Keyframe Developed
TESTOSTERONE | Cinematic POV Animation | Keyframe Developed
C++ | Unreal Engine 5 | Shooter Online | Gameplay Engineer
C++ | Unreal Engine 5 | Shooter Online | Gameplay Engineer
Unreal Engine 5 | Combat System | Principle Gameplay Animator
Unreal Engine 5 | Combat System | Principle Gameplay Animator
C++| Unreal Engine 5 | Animation Programming | Network Ready
C++| Unreal Engine 5 | Animation Programming | Network Ready