The animation is crafted with hand keyed keyframes. Physics and simulations (cloth and hair) were developed in Blender. Character is the Unreal Engine 5 Mannequin, which is rigged and animated in Blender. Environment and Rendering was completed in Blender. Video was edited in DaVinci Resolve.
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Posted Jul 2, 2024
I am responsible for the character development, animation development, cloth and physics development, rendering and final output editing and compositing.