Unreal Engine 5 | Combat System | Principle Gameplay Animator

Joseph Charles

Currently working on a combat system with Game Formation. The combat system is programmed within Unreal Engine, however the animations are hand crafted within Blender and Motion Builder.
My role in this project is Principle Gameplay Animator. 
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Posted Sep 18, 2024

A combat system developed with Game Formation. The combat system is programmed within Unreal Engine 5, however the animations are hand crafted within Blender.

C++| Unreal Engine 5 | Animation Programming | Network Ready
C++| Unreal Engine 5 | Animation Programming | Network Ready
NIGHTMARE | Cinematic Animation | Keyframe Developed
NIGHTMARE | Cinematic Animation | Keyframe Developed
WANTED | Gameplay Death Animations | Keyframe Developed
WANTED | Gameplay Death Animations | Keyframe Developed
TESTOSTERONE | Cinematic POV Animation | Keyframe Developed
TESTOSTERONE | Cinematic POV Animation | Keyframe Developed