Isometric layout. Depth without a 3D engine, and every surface is a flat shape that animates cheaply. Hover before click. Each element has a hover state that hints it is interactive, then a click state that pays it off. Idle loop. A slow ambient movement so the hero never looks like a frozen screenshot. One trigger set. Hover, click and reset, named plainly, so it drops into Framer, Webflow or React through the Rive runtime.