Updated Contributions: Linko

Julie Park

0

UX Writer

UX Copywriter

Figma

Jasper

Project Overview:

Linko is a chill puzzle game where players navigate simple mazes while supporting a cat shelter through donations. It also offers the option to skip ads, blending gaming fun with a meaningful cause. However, the existing monetization strategy fell short in terms of engagement and contribution flexibility.

The Challenge:

Monetization Issues: The donation process was too rigid, limiting user engagement and potential contributions.
Ad Experience: Users wanted more control over ad interruptions, but the current system lacked flexibility.

My Approach:

Diverse Donation Options: Created a system that allowed players to choose their donation amounts and customize the number of ads they could skip.
Empowered Contributions: Crafted engaging and inclusive microcopy to make users feel in control and emotionally connected to their choices.
User-Centric Design: Collaborated with the design team to ensure the new options were seamlessly integrated into the UI without disrupting gameplay.

Results:

Increased Donations: The personalized donation options led to a measurable uptick in contributions to the cat shelter.
Improved User Satisfaction: Players appreciated the freedom to choose, which fostered a stronger emotional connection to the game and its cause.
Enhanced Ad Experience: By offering ad-skipping options tied to donations, user frustration decreased while maintaining revenue streams.

Why It Matters:

This project highlights my ability to align user experience with monetization goals, creating solutions that benefit both the players and the business. Through empathetic and engaging UX writing, I helped make charitable giving part of a fun and fulfilling gaming experience.
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Linko is a chill puzzle game with easy mazes. Skip ads by purchasing to support a cat shelter, creating a stronger bond with the game.

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UX Writer

UX Copywriter

Figma

Jasper

Julie Park

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