Updated Contributions: Linko

Julie Park

UX Writer
UX Copywriter
Figma
Jasper
Linko provides a chill puzzle gaming vibe, where you get to cruise through easy mazes. They're all about boosting user fun while helping out a cat shelter through clever donation ideas and even giving you the option to dodge ads. Cool, right?

What's the Problem?

When I looked into the current monetization plan, I realized it wasn't bringing much to the table. So, I thought, why not jazz up the donation process for players? The idea was to offer various options for skipping ads that match different types of purchases.

What Did I Do?

To make donations more diverse, I gave users the choice to pick how much they donate and how many ads they skip. By doing this, I wanted users to feel empowered, making their contributions more personal and fulfilling.

Did It Work?

This approach doesn't just boost donations; it also amps up the joy and fulfillment for players. By giving users the freedom to pick how much to donate and how many ads to skip, I create a stronger emotional bond with the game.
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