Freelancers using Foundry Nuke
Freelancers using Foundry Nuke
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Emad Yacout
pro
Egypt
Senior Multimedia & Visual Experience Designer
$1k+
Earned
8x
Hired
5.0
Rating
16
Followers
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Senior Multimedia & Visual Experience Designer
0
Oliver Tree The World’s Biggest Scooter video logo replacement
0
4
2
VFX soybeaus
2
44
0
beauty retouch Netsky-Rita Ora-Barricades
0
5
0
Real footage to CGI transitions
0
42
Foundry Nuke
(9)
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Maz Mooz
Beirut, Lebanon
3D Animator. Characters, Cinematic & Commercial
New to Contra
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3D Animator. Characters, Cinematic & Commercial
0
A cinematic CG character introduction built entirely in Maya, Blender, and Nuke. Medusa reimagined — not as a creature, but as a goddess. She stands in a dark ceremonial chamber, clad in black and gold neon-lit armor, living serpents coiling through her hair, a third-eye sigil glowing between her brows. Her eyes ignite with blinding energy. The world around her holds its breath. Every element was designed and executed from scratch — character modeling, armor design, rigging, animation, lighting, VFX energy effects, and final compositing. The neon pink and deep violet palette was a deliberate creative choice to bridge ancient mythology with a modern cinematic language. This piece demonstrates full-pipeline ownership across character work, effects, and cinematic storytelling — the kind of production quality typically reserved for game cinematics and feature-level VFX.
0
13
0
High-Octane CGI Car Integration Deliver cinematic adrenaline with cutting-edge CGI seamlessly blended into real-world footage. I specialize in creating dynamic automotive visuals where 3D cars interact with live environments for maximum impact. A recent project featured a 3D Formula car drifting in front of the Mondrian Hotel, shot with a real camera and enhanced through CGI to achieve a thrilling, photorealistic effect. This service is ideal for commercials, music videos, brand campaigns, or creative storytelling that demands high-quality compositing, vehicle animation, and immersive cinematic energy. Expect visuals that captivate audiences and elevate your brand presence.
0
17
0
Epic CGI Creature Integration with Live Action Transform reality into fantasy with cinematic CGI seamlessly merged into real footage. I specialize in creating breathtaking visual effects where original 3D characters interact with dynamic creatures and environments. One of my recent projects in Dbayeh, Lebanon, featured a dragon chasing my original 3D character along the waterfront, shot entirely with a real camera and enhanced through CGI. This service is perfect for commercials, music videos, short films, or creative campaigns that demand high-quality compositing, creature animation, and immersive storytelling. Expect professional-grade visuals that captivate audiences and elevate your brand or narrative.
0
21
0
A fully integrated live action commercial produced for Pelo, a cat food brand based in Saudi Arabia. A photorealistic 3D animated cat character was composited seamlessly into real footage alongside a live actor — matching lighting, reflection and movement to create a single believable scene. Everything handled solo from start to finish: 3D cat modeling and texturing Full character animation and rigging Lighting match to live action footage Table reflection compositing Final composite and delivery in Nuke Software pipeline: Maya, Blender and Nuke. This project required precise technical execution and creative problem solving to blend the 3D character naturally into a real world environment. Delivered on schedule to a commercial broadcast standard. Skills: Maya, Blender, Nuke, 3D Character Animation, VFX Compositing, Commercial Production, Lighting, Rendering!
0
43
Foundry Nuke
(14)
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Agustin Eguia
Brussels, Belgium
Creative & Director for Motion, Design, and Live-Action.
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Creative & Director for Motion, Design, and Live-Action.
0
Visual Exploration of Desires and the Succubus Myth
0
3
0
Title Sequence for 'Bellum & Artes' Exhibition
0
4
0
IFRC Humanitarian Service Points Campaign
0
6
27
Diving into the quantum realm to design and animate the title sequence for a documentary series on Quantum Mechanics was as inspiring as it was mind-bending. To visualize such a cryptic topic, I dove deep into research exploring how the infinitesimally small can influence the immensely vast. The concept was built around this journey from macro to micro, revealing that, in the end, it’s all a matter of perspective. Step back far enough, and our cosmos begins to resemble particles. We fused analog textures with modern tools to create a sequence that tries to mirrors the beauty, complexity, and mystery of quantum physics.
27
171
Foundry Nuke
(3)
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Ketan Singh
Mumbai, India
VFX Artist creating shorts that shines
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VFX Artist creating shorts that shines
0
Procedural RBD Simulation Using Houdini | 3D
0
6
0
Title Sequence
0
2
0
The suitcase
0
3
0
"Chaos & Control: Exploring Vellum in Houdini"
0
4
Foundry Nuke
(4)
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NITHYL MOHANASUNDARAM
London, UK
VFX Artist and a Learning 3D Designer
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VFX Artist and a Learning 3D Designer
0
Sky Replacement
0
4
0
3D Projection From an Image
0
3
0
Rotoscopy Work
0
2
0
Visual Effects Removal Work
0
2
Foundry Nuke
(7)
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Juan Martinez
pro
Venezuela
Video editing | Motion Graphics | VFX
1x
Hired
5.0
Rating
3
Followers
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Video editing | Motion Graphics | VFX
2
For this VFX reel, I wanted to show a range of before and after shots focused on one of the trickiest compositing challenges: placing graphics onto moving fabric in a way that feels physically attached to the surface. Challenging shots Fabric is often extremely hard to track. It wrinkles, stretches, folds, catches highlights, changes perspective, and often gets partially covered by actors or objects. The goal was to make the logo belong in the shot with believable graphic placement over fabric under very different conditions: - Static tripod shots with subtle fabric movement - Moving camera shots with shifting wrinkles - Clothing deformation from body movement - Actor interaction with the surface - Extreme perspective changes - Partial and full occlusion - Highlight and texture blending Each shot required a different approach. Across the reel, I used a combination of Mocha Pro, DaVinci Resolve Fusion, optical flow, vector warping, surface tracking, masking, and compositing techniques to solve different tracking and integration problems.
2
99
1
Reels for social media | Podcast about Hip Hop
1
107
0
Juan P | Video editing Trailer
0
4
0
Short Reel trailer
0
4
Foundry Nuke
(1)
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Yuri Kurganski
Vilnius, Lithuania
Interactive Rive Motion Designer
$1k+
Earned
1x
Hired
5.0
Rating
10
Followers
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Interactive Rive Motion Designer
1
Project Overview When the Museum “Art and Facts” (MAF) launched in St. Petersburg, they needed a visual anchor for their new 1200-square-meter interdisciplinary space. The prompt was abstract: create a unifying metaphor that bridges science, nature, technology, memory, and art. Over two intense months of solo production, I designed, directed, and animated an immersive visual essay that now serves as the permanent, beating heart of the exhibition. My goal was to take the museum's eclectic artifacts and weave them into an emotionally resonant journey through time. The Visual Journey Rather than a standard showcase, the video is a fluid evolution of scale and history. The narrative begins at the microscopic level, slowly expanding into ancient history as physical relics emerge from the sands of time. From there, the timeline accelerates, leaping forward into the era of artificial intelligence and futuristic architecture. As the journey unfolds, it weaves through surreal interpretations of natural environments and real-world museum artifacts, ultimately culminating in a massive jump to the cosmos. It’s an exploration of how tradition, human imagination, and technology all occupy the same continuous timeline. Project Details & Process Role: Solo Design, Direction, & Animation Timeline: 2 Months Software Stack: Houdini, Redshift, Nuke
1
101
14
Hi everyone, here is my submission for the challenge. I’ve built a dynamic car interface that balances a universal feel with total flexibility. The idea was to create an HMI that shifts and adapts to both the driving mode and the driver’s mood. It’s built on a modular system, so there are plenty of ways to configure it for any use case. Riv to play with: https://rive.app/s/v-8BDIOs_kOFczJjU5D-VQ/?runtime=rive-renderer
4
14
733
1
Data-Driven Stress Calendar for Welltory
1
2
0
Rive Onboarding Funnel for a Mobile App
0
8
Foundry Nuke
(1)
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Sloane Marsh
Plano, USA
3D Designer, Animator, Editor
2x
Hired
5.0
Rating
5
Followers
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3D Designer, Animator, Editor
0
Visual Effects Showcase
0
3
1
Fuel Trailer
1
23
0
Hyper Photorealism Showcase
0
20
0
3D Design Showcase
0
15
Foundry Nuke
(1)
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