Each part focuses on a unique challenge in CGI product visualization:
Part 1 CGI Integration with Live Plate
Matched CGI can and droplets with a photographed outdoor plate, carefully aligning perspective, focal length, lighting, and brand storytelling for seamless blending.
Part 2 Droplet & Material Research
Developed a droplet shader system directly in Unreal Engine to efficiently add condensation to any geometry, without relying on external simulations or pre-made assets.
Part 3 Studio Lighting Exploration
Cinematic studio-style render focusing on reflections, highlights, and clean product presentation.