This project explores building a large-scale open-world forest environment using Unreal Engine’s Procedural Content Generation (PCG) system. The goal was to create a dense, natural landscape that feels expansive and alive, while maintaining real-time performance suitable for PC exploration.
Forests, lakes, terrain paths, and village areas were generated and dressed using PCG workflows, allowing for scalable world-building and efficient iteration. Special attention was given to vegetation distribution, terrain variation, and depth to achieve a believable forest atmosphere without compromising performance.