Deep Forest | PCG Environment in Unreal Engine by Jay ParekhDeep Forest | PCG Environment in Unreal Engine by Jay Parekh

Deep Forest | PCG Environment in Unreal Engine

Jay Parekh

Jay Parekh

Open World PCG Environment

This project explores building a large-scale open-world forest environment using Unreal Engine’s Procedural Content Generation (PCG) system. The goal was to create a dense, natural landscape that feels expansive and alive, while maintaining real-time performance suitable for PC exploration. Forests, lakes, terrain paths, and village areas were generated and dressed using PCG workflows, allowing for scalable world-building and efficient iteration. Special attention was given to vegetation distribution, terrain variation, and depth to achieve a believable forest atmosphere without compromising performance.
Tools Used: Unreal Engine - PCG setup, Environment Assembly, Lighting, Asset/Camera Animation Nuke - Anamorphic Optical FXs DaVinci Resolve - Color Grading, Lens FXs, and Sound FX
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Posted Oct 7, 2026

Built a large-scale open-world forest environment using Unreal Engine's PCG system.